Monday, 4 June 2012

General Blaster Usage Tips (Part 2)

Clip System:
  1. When debating whether to use 18 clips or drums, consider how you're going to be using your blaster. 18 drums are a lot smaller than 18 clips, so are good for fast-moving CQC. 18 clips have less misfires and jams, making them more ideal for rapid fire blasters like the Rayven and Stampede.
  2. DO NOT DUAL WIELD (exception: Rayven). It's extremely difficult to re-prime, especially given the size of most CS blasters, and reloading can be a pain. Rayvens are the exception because their semi auto nature coupled with their size lend themselves to often being one-handed. The spare hand can be occupied with another Rayven. Even if you run out, the Rayven is extremely easy to reload, even when dual wielding. Stampedes are too large and heavy to effectively exploit their full auto nature.
  3. If there is built in clip storage, use it.
  4. All CS blasters either have the ability to attach a stock, or have a stock attached already. Attach a sturdy or useful stock (e.g. Recon Stock for extra clip storage, Raider stock for stability), because it'll improve your stability (and hence accuracy), and in the case of the Recon stock hold a 6 clip/18 drum for you.
  1. DO NOT DUAL WIELD (exception: Barricade). The effort it takes to prime both blasters, as well as the loss of accuracy by using one hand to hold the blaster is just not worth the increased capacity. Reloading is also a pain. Barricades are the obvious exception because, being semi-auto, they have no need for priming, and the 20 dart capacity you get from dual wielding is enough in most cases to give you a reprieve long enough to reload.
  2. If there is built in dart storage, use it. (relevant only to the N-Strike Firefly and Elite Stockade)
  3. Don't bother attaching anything. In the case of the smaller revolvers (e.g. Mav), it'll get in the way and hinder your ability to use the revolver effectively, as well as increasing size which reduces holstering ability. In the case of the Barricade, it's meant more for quick-draw rapid fire, not precision sniper shots. A stock will hinder your ability to quick draw it, as well as limiting mobility. In the case of larger revolvers, it'll get in the way, and even without a sight accuracy is usually pretty good. (exception: Barrel Break's dart holder attachment)
Single Shots:
  1. If you're ok with a saw, cut off unnecessary portions off your single shot. (e.g. NF's light, small parts off Jolt handle, any useless parts) It'll make holstering a lot easier.
  2. Definetely don't use attachments. They'll just increase size and generaly not provide much. (exception: Barrel Break's dart holder attachment)
  1. If facing dart blasters, exploit your superior range and accuracy. Surez you may not have the capacity to match clip system blasters like the Raider (until the Pyragon comes out), but your ability to vastly outrange them means they may not even be able to exploit their superior capacity. ***WILL BE RENDERED INCORRECT BY ELITE*** Elite no longer 75ft-50ft (15m) flat. Vortex has higher flat ranges
  2. If facing dart blasters, ensure you have a dart blasting backup, so you can use your opponents' ammo, or your allies' ammo. Discs are much rarer than darts due to them being new, so make sure to pack dart blasters.
  3. Practice reloading discs. Being used to darts, I found it a little disconcerting with the way I loaded discs, thus reducing my reload speed. Getting used to reloading discs can increase your reload speed, as well as make you more comfortable with yoru blaster.
  2. Airguns in general are either: high power, rapid fire, or semi auto. Exploit these advantages. High power airguns are unmatchable by conventional spring powered blasters, and usually they come with high accuracy, so go snipe. Rapid-fire airguns are unmatched. Their ROF is incredible, vastly outshooting all other blasters. Semi auto airguns give you an advantage of springers - you can simply pull the trigger several times to fire several shots.
  3. Always back up airguns with spring powered/electronic blasters. If you've just emptied your airgun and some enemies rush you, you don't have time to re-pump your airgun. Switch to a spring/electronic blaster so you can at least retaliate and give yourself time to repump your airgun.
  4. An exception to 1), don't leave your airgun pumped up if it's not going to be used within about 30 min. You don't want to risk damaging the bladder/tank/etc because it can reduce power, or even cause the blaster to stop working.

1 comment:

  1. In response to your note about using stocks...