Today's comparison post will be of Nerf's two full-auto clip (mag) system blasters. Hopefully this will keep you guys occupied until I get my Rapidstrike review done.
Showing posts with label ECS. Show all posts
Showing posts with label ECS. Show all posts
Thursday, 17 July 2014
Monday, 9 September 2013
HFCBE - Nerf Stampede ECS
The Stampede ECS was Nerf's first full auto clip (mag) system blaster, and came with 3 of the extremely popular 18 clips. It is electric, meaning its ROF is totally independent of the user's strength or skill. So how fast can a Stampede fire?
7.2v
Time: 7.2sec
No. darts: 17
ROF: 2.22dps or 133.3dpm
~16v
Time: 3.97
No. darts: 18
ROF: 4.28dps or 256.9dpm
7.2v
Time: 7.2sec
No. darts: 17
ROF: 2.22dps or 133.3dpm
~16v
Time: 3.97
No. darts: 18
ROF: 4.28dps or 256.9dpm
Monday, 17 September 2012
Loadouts 3: Defence
Scenario Description: Player has reasonably good cover and lots and lots of ammo. When necessary player can call backup from teammates. Player is guarding important item (e.g. flag in CTF) or important area (e.g. home base). Ideally opponents are exposed and vulnerable when attacking. Player has defined the field of combat so as to give themselves the biggest advantage and give the opponents the biggest disadvantage.
Keys to Victory: Intimidation can be just as effective (if not more) as actually tagging your opponents. Scared opponents are less dangerous than confident and fearless opponents. Ability to cope with numerous opponents in a small timeframe - a well organised team will attack as one. Manipulate your environment to your advantage. Make your opponents fight on your terms, not theirs. If you can do this effectively, you could defeat even the best and most well equipped player with something as humble as the Jolt or Nitefinder.
Unnecessary Burdens: Numerous blasters - a well equipped player should only need 2-3 blasters at most. A well equipped defender should only need one or two blasters, although backups can be useful for certain blasters.
Keys to Victory: Intimidation can be just as effective (if not more) as actually tagging your opponents. Scared opponents are less dangerous than confident and fearless opponents. Ability to cope with numerous opponents in a small timeframe - a well organised team will attack as one. Manipulate your environment to your advantage. Make your opponents fight on your terms, not theirs. If you can do this effectively, you could defeat even the best and most well equipped player with something as humble as the Jolt or Nitefinder.
Unnecessary Burdens: Numerous blasters - a well equipped player should only need 2-3 blasters at most. A well equipped defender should only need one or two blasters, although backups can be useful for certain blasters.
Saturday, 8 September 2012
Loadouts 2: Heavy Fire Support
Scenario Description: Close-mid range team based encounters. General engagement ranges ~7-12m. Generally numerous, small teams instead of few, large teams. May or may not have numerous obstacles obstructing lines of fire. Player has taken role of fire support for team. Where necessary player provides fire support for team, and where necessary team protects player.
Keys to Victory: Rapid fire blasters with reasonably high capacity, preferably easy to reload. Reasonable range - does not have to shoot particularly far. Must be able to effectively spray darts at opponents, idealistically suppressing or tagging them. Large amounts of ammo. Fearlessly spray opponents, even when under heavy attack.
Unnecessary Burdens: Sidearms - your team covers you when you reload, more than one blaster (with exceptions) - unnecessary weight and bulk
Keys to Victory: Rapid fire blasters with reasonably high capacity, preferably easy to reload. Reasonable range - does not have to shoot particularly far. Must be able to effectively spray darts at opponents, idealistically suppressing or tagging them. Large amounts of ammo. Fearlessly spray opponents, even when under heavy attack.
Unnecessary Burdens: Sidearms - your team covers you when you reload, more than one blaster (with exceptions) - unnecessary weight and bulk
Monday, 3 September 2012
Nerf Stampede ECS SMG Test Vids
Some vids to test my Stampede ECS SMG.
ROF is about 4dps (I think).
Ranges up to about 23m flat (75ft). Accuracy is almost nonexistent.
EDIT: Probably don't give these ranges much stock.
All in all it's a great rushing and spamming blaster but it definitely sucks at accuracy.
EDIT: Probably don't give these ranges much stock.
All in all it's a great rushing and spamming blaster but it definitely sucks at accuracy.
Wednesday, 18 July 2012
Nerf Stampede ECS SMG War Review
Name: Stampede ECS SMG
Capacity Used: 18 + spare
Range: 10-13m
ROF: 4-5dps (full auto)
Mods: AR removal, air release hole plug, minimisation, 4AA battery conversion, voltage increase, sling point add (not in pic)
Point of View: Opponent
Scenario: Outdoor, 2v2v2 TDM
Other blasters: Rayven (voltage increase, me), 2*AT (stock), Recon (stock), Deploy (AR removal)
Facing the Stampede SMG, even with a blaster like the Rayven, is an incredibly daunting task. From a 3rd person view of the Stampede's usage, it's scary. It can spew out a great rate of fire with ease, and the person wielding the Stampede was also particularly agile, which made it difficult to approach. The Stampede's accuracy was terrible, as one person commented they wouldn't get hit if they stood still, but the agility of the person wielding the Stampede coupled with the Stampede's spammability made it a fearsome combo.
Overall, the Stampede was effective in close quarters, and had high intimidation factor, but was vulnerable to long range blasters (none of which were present).
Capacity Used: 18 + spare
Range: 10-13m
ROF: 4-5dps (full auto)
Mods: AR removal, air release hole plug, minimisation, 4AA battery conversion, voltage increase, sling point add (not in pic)
Point of View: Opponent
Scenario: Outdoor, 2v2v2 TDM
Other blasters: Rayven (voltage increase, me), 2*AT (stock), Recon (stock), Deploy (AR removal)
Facing the Stampede SMG, even with a blaster like the Rayven, is an incredibly daunting task. From a 3rd person view of the Stampede's usage, it's scary. It can spew out a great rate of fire with ease, and the person wielding the Stampede was also particularly agile, which made it difficult to approach. The Stampede's accuracy was terrible, as one person commented they wouldn't get hit if they stood still, but the agility of the person wielding the Stampede coupled with the Stampede's spammability made it a fearsome combo.
Overall, the Stampede was effective in close quarters, and had high intimidation factor, but was vulnerable to long range blasters (none of which were present).
Saturday, 14 July 2012
Update on Stampede ECS SMG
Labels:
ECS,
Minimisation,
Mod,
Nerf,
Stampede
Friday, 15 June 2012
Nerf Stampede Test Fire
A simple test fire of my Stampede ECS SMG. It has 4 14500 Trustfire batteries for an extremely high ROF.
EDIT: Please don't use Trustfires, especially for high draw blasters like the Stampede. Use eFest, AW or Windyfire IMRs.
Approx 4 seconds of full auto.
18 darts.
18/4=4.5 dps.
4.5*60=270 darts per minute.
EDIT: Please don't use Trustfires, especially for high draw blasters like the Stampede. Use eFest, AW or Windyfire IMRs.
18 darts.
18/4=4.5 dps.
4.5*60=270 darts per minute.
Tuesday, 24 April 2012
Thursday, 1 March 2012
Nerf Stampede ECS SMG
Some mods I did to my Stampede:
-Minimisation (cutting and removing lots of extra bits)
-Use of 4*AA battery holder (reduced weight compared to 6D battery tray)
The first is a bare Stampede SMG, the other three are tacticooled versions.
Credit for original Stampede SMG mod goes to SG Nerf: link.
EDIT:
New version with a silncer hot glued on. Obviously doesn't actually silence anything, but looks cool.
-Minimisation (cutting and removing lots of extra bits)
-Use of 4*AA battery holder (reduced weight compared to 6D battery tray)
The first is a bare Stampede SMG, the other three are tacticooled versions.
Credit for original Stampede SMG mod goes to SG Nerf: link.
EDIT:
New version with a silncer hot glued on. Obviously doesn't actually silence anything, but looks cool.
Labels:
ECS,
Minimisation,
Nerf,
SMG,
Stampede
Tuesday, 20 December 2011
Comparison: Nerf Stampede ECS vs Alpha Trooper CS-18
Well I had some time to kill, so I thought I'd write this up.
This is a comparison post of the Stampede ECS vs the Alpha Trooper CS-18.
This is a comparison post of the Stampede ECS vs the Alpha Trooper CS-18.
Labels:
Alpha Trooper,
Clip System,
comparison,
CS-18,
ECS,
N-Strike,
Nerf,
Stampede
Tuesday, 9 August 2011
Stampede Mods
I've done the following mods to my Stampede:
-AR removal
-Air release hole filled
-'Servulus' spring (10+kg load)
For indoor wars, I use the stock spring (no need for epic ranges).
Ranges:
Stock spring:
Streamlines: 13-14m
Lite/Heavy silis: 14-15m
Serv spring:
Streamlines: 25m
Heavy silis: 30m or so
I highly recommend the Serv springs, which can be purchased off Oznerf from 'Servulus'.
-AR removal
-Air release hole filled
-'Servulus' spring (10+kg load)
For indoor wars, I use the stock spring (no need for epic ranges).
Ranges:
Stock spring:
Streamlines: 13-14m
Lite/Heavy silis: 14-15m
Serv spring:
Streamlines: 25m
Heavy silis: 30m or so
I highly recommend the Serv springs, which can be purchased off Oznerf from 'Servulus'.
Wednesday, 9 March 2011
Nerf Stampede ECS Usage Tips
My usage tips for using the Stampede.
Labels:
Clip System,
ECS,
Electronic,
Nerf,
Stampede,
Usage Tips
Monday, 21 February 2011
Nerf Stampede ECS Review
The Stampede ECS is the legendary 9-9-10 blaster. Pics of it emerged on the internet many months before its release, and it was also found in some markets in Asia before the release date. It's speculation is well deserved - 3*18 dart extended clips (mags), a 6 dart clip (mag), a tac-rail blast shield, a foregrip/bipod and a full-auto clip (mag) fed system.
Labels:
Clip System,
ECS,
Electronic,
Nerf,
Review,
Stampede
Wednesday, 19 January 2011
Nerf N-Strike 2010 New Releases
This post is essentially a list of all the stuff released in 2010 that I'm aware of.
Labels:
Alpha Trooper,
Ammo Bag,
Bandolier,
Barrel Break,
Barricade RV-10,
Camo,
Camouflage,
CS-18,
CS-6,
Darts,
Deploy,
ECS,
IX-2,
Longstrike,
Nerf,
REV-5,
Spectre,
Stampede,
Tactical Vest
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