Showing posts with label firestrike. Show all posts
Showing posts with label firestrike. Show all posts

Thursday, 26 December 2013

2013 Nerf Sum Up

It's that time of year again, time to look back at everything Nerf in 2013.
And what a year is has been, with more blaster releases this year than any other year I've documented.

Also Merry Christmas/Happy Holidays and Happy New Year from all of us at Outback Nerf.

Tuesday, 29 October 2013

Loadouts 11: Sniping Part 2

It's been a while since my last Loadouts post. This one'll be pretty short since I don't have much time these days, but hey, exams'll be over in around 3 weeks.

Scenario Description: Player is relatively well concealed, behind or near cover, and can hit enemy players/targets while not being within range of enemies.
Keys to Victory: Accuracy and patience. If you can't get a good shot off, don't waste your ammo and give away your position. Sure, if you really need to fire then go ahead, but if there isn't that urgency then keep your shots for when you can guarantee hits.
Unnecessary Burdens: Large, non-sniper primary blasters. As a sniper, you should be travelling light to be able to fire, then move from cover to cover to prevent being retaliated against. Alternatively, if you're good enough, you can prevent enemies from taking your hiding place, which is good if you've found a particularly good spot for sniping. To do this you'll need lots of ammo and quite a bit of skill. If you are constantly being shot at, then either the play field is unsuited to snipers, you're not being a good sniper, or you're holding a critical position.

Single Shot 1

Primary: (m) N-Strike Nitefinder EX-3 OR Elite Firestrike
Secondary: Mid range blaster of choice (e.g. Elite Alpha Trooper CS-12, Elite Strongarm)
Gear: Dart holders (e.g. pouch on belt), sling/holster for secondary, ammo holders for secondary
Ammo: Suitable darts - stefans if possible, ammo for secondary
Purpose: To provide compact, high power blasting with a single shot pistol

Strengths: Range (primary), accuracy (primary), lightweight, compact
Weaknesses: Reload time (primary), priming strength required (primary)
Description: Both the Nitefinder and Firestrike have reasonably large direct plungers, meaning that a good spring upgrade and proper rebarreling/couplering can get you an extremely powerful and surprisingly compact single shot blaster. In the modding community Nitefinders were quite popular due to their ease of modding, the great results and their low price and availability. Though Firestrikes are not quite as easy to mod, they can produce similarly impressive results, with both blasters being able of breaking 100ft (30m) with well done mods and strong springs.
Either way, if you want to be able to fire darts accurately at long range but do not have the money for a Buzz Bee Range Master, Longshot, etc, a Nitefinder or Firestrike can be a good alternative.





Single Shot 2
Primary: Dart Tag Sharp Shot
Secondary: Mid range blaster of choice (e.g. Elite Alpha Trooper CS-12, Vortex Praxis)
Gear: Dart holders (e.g. pouch on belt), sling/holster for secondary, ammo holders for secondary
Ammo: Suitable darts - stefans if possible, ammo for secondary
Purpose: To provide compact, high power blasting with a single shot pistol

Strengths: Range (primary), accuracy (primary), lightweight, compact
Weaknesses: Reload time (primary),
Description: The blue trigger Sharp Shot, although it has a reverse plunger, has a stronger spring than the original and can fire darts up to 17m flat on a good shot (average shots are around 15m), making it a good alternative to the traditional Nitefinder/Firestrike. For us Aussies with weak downtuned blasters, the blue trigger Sharp Shot is probably the best ranged dart blaster that has really good accuracy at good range, since all Elite blasters use somewhat inaccurate Elite darts.
Besides the Range Master this is probably the best you'll get for stock modern micro dart long range firing. Against other stock dart blasters this loadout will probably actually do decently.




Single Shot 3
Primary: Wipeout Chalk blaster (m optional)
Secondary: Mid range blaster of choice (e.g. Elite Alpha Trooper CS-12, Vortex Praxis)
Gear: Dart holders (e.g. pouch on belt), sling/holster for secondary, ammo holders for secondary
Ammo: Suitable darts - stefans if possible, ammo for secondary
Purpose: To provide compact, high power blasting with a single shot pistol

Strengths: Range (primary), accuracy (primary), lightweight, compact
Weaknesses: Reload time (primary),
Description: The Wipeout Chalk blaster, once available in Hot Dollar stores, was a very powerful direct plunger blaster, with average ranges of 17m and max ranges of 20m. It was also compatiable with streamlines and even those had decent accuracy. However, this blaster is now very rare in Australia and if you see one, pick it up as it is a very good alternative to Firestrikes and Nitefinders. Besides the Range Master and the Sharp Shot this is probably the best you'll get for stock modern micro dart long range firing. Against other stock dart blasters this loadout will probably actually do quite well. Modded, the Wipeout is even more beastly than the Nitefinder or Firestrike.


Clip (Mag) System 3
Primary: Mega Centurion
Secondary: Mid range blaster of choice (e.g. Elite Alpha Trooper CS-12, Elite Strongarm)
Gear: Mega clip (mag) holders, sling/holster for secondary, ammo holders for secondary
Ammo: Mega darts and clips (mags), ammo for secondary
Purpose: To provide the highest (stated) range of a currently available stock blaster

Strengths: Range (primary, on good shots)
Weaknesses: Dart cycling time (primary), accuracy (primary), dart fragility (primary), ammo incompatability (primary)
Description: Ah, the Nerf Mega Centurion. Quite possibly the biggest disappointment in the N-Strike/Elite era with its incredible jam rate, dart deterioration rate and general terrible performance. Nevertheless, its awesome design lends itself to being a sniper blaster, and on a lucky shot it actually fires near its advertised range of 100ft. That is, at an angle. A very high angle.
For us Aussies the range doesn't even go near 80ft, advertising a mere 20m and quoting Urban Taggers, "An N-Strike Nitefinder performs better.". So if you're dead set on getting a Centurion, get a full 100ft US version.
Seriously though, you're probably better off just using a lightly modded Longshot than a Centurion. It'll be far smaller and easier to handle, not to mention the Longshot can use existing common ammo types, and is much more consistent.


Why no Vortex you may ask? Simple, the velocity of Vortex discs is far slower than darts for blasters of equivalent range. Though Vortex blasters do fire much further than regular dart blasters, their low muzzle velocity makes it much easier to dodge incoming discs than darts. Additionally their vulnerability to the slightest change in conditions (darts are less temperamental) and tendency to veer off make them bad for proper sniping.

Thursday, 22 August 2013

Loadouts 10: Personal Loadouts Part 2

Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A

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Clip (Mag) System 1a (General use)

Primary: Elite Alpha Trooper CS-12 (Retal stock, EPPS, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on side rail, BT V2 8.5kg spring)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts) 
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare, looks amazingly tacticool and awesome
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading
Description: Because the Elite AT uses a direct plunger over the N-Strike AT's reverse plunger, the EAT has more potential and is easier to get up to great ranges. Additionally firing it is much more quiet because the AR is still intact, and the EAT looks much better because it has had minimal modding done to it. I am awaiting the results of an AR removal test to see whether or not I should remove it.




Clip (Mag) System 2a (General use)

Primary: Elite Stryfe (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries
Description: As said earlier, the Stryfe is the most tacticool blaster I've used, beating the Recon by one tac rail. It's also very light, surprisingly thin and looks awesome, along with performing very well. Essentially it acts the same as a Rayven, but is more quiet, more tacticool and more smooth to use, which is why I prefer it over the Rayven.

Clip (Mag) System 3a (WIP, Sniper)

Primary: N-Strike Longshot CS-6 (brass breech, varying spring combinations, Scout IX-3 on bottom, N-Strike Pinpoint Sight, Slydev Front and Rear Iron Sights (no drop), Slydev Longshot Front Tac Rail, Slydev Tac Rail Sling Loop, Secret Strike Pocket Shotgun on side, 12 dart clip [mag])
Secondary: Spectre REV-5/Snapfire 8/Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: Simply updating the tacticool on the Longshot. Thanks primarily to Slydev for allowing so much tacticool. Ranges with stefans are beyond 30m (100ft), and Elites/Streamlines are far to unstable to accurately measure range.

Single Shot 1a (Sniper)

Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: A Stryfe is a great blaster, but the fact remains that because it's a flywheeler it need to be revved up to fire. In those times when you don't have time to rev up, you're left with the sole option of running away. To avoid this, you need a non-flywheel secondary, and thus the EAT was chosen. Why? Well, besides the EAT being an all round great blaster, most importantly it has no fire delay. While with the Stryfe you have to rev up to fire, with the EAT you can just whip it out and fire. Obviously the EAT is larger than the Stryfe, but as a sniper I don't really intend to do a lot of running unless absolutely necessary.

Airgun 1 (Sniper)

Primary: Buzz Bee Big Blast (couplered, Raider stock on pump)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: When you just have to outrange everyone else by a ridiculous margin
Strengths: Range is absurd (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: Just a quick note to make this section make more sense, the average engagement ranges that my friends have is at most 15m, because the blasters we use are generally stock or lightly modded. Buzz Bee Big Blasts are well respected blasters in the modding community, because of their huge airtanks, low retail price and general modding potential and ease of modding. Anyway, when I say 'range is absurd', I mean it. My 4B can fire stefans beyond 55m (180ft), making it a true Nerf sniper. So we've got range well and truly covered, the EAT is for if someone gets too close. It's not like I actually want to hurt my friends...

EDIT: Don't pay the exact range claim too much stock, just know that 4Bs far outclass the blasters we normally use when it comes to range.


Airgun 2 (Psuedo-Sniper/NIC war)


Primary: Nerf Supermaxx 1500 (overhauled for stefans)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites and Stefans)
Purpose: For a balance of high range and ROF
Strengths: Range (primary), accuracy (primary), ROF vs other airguns (primary), ROF (secondary), reloading
Weaknesses: Accuracy (secondary), ROF (primary)
Description: The Supermaxx 1500 is well known among the Nerf modding community for respectable ranges (100-130ft depending on stefan) as well as a higher than usual ROF for an airgun (has a turret as well as a small tank, meaning low pump count). This makes it superior against most other airguns at mid range encounters, but without the ridiculous range of (say) a 4B, it isn't a true sniper type blaster. Again, because of the inherent slow firing of an airgun plaguing the SM1500, I have an EAT for backup close-mid range rapid fire.

Wednesday, 26 June 2013

Loadouts 8: CQC 2

Scenario Description: Close range combat with lots of walls and other obstacles in the way. Range not particularly important. Usually few players, thus usually small or no teams.
Keys to Victory: Mobility/maneuverability, adapting quickly to changes in scenario, fast firing blasters with short reload times.
Unnecessary Burdens: Weight, bulk, excessive amounts of ammo, slow firing blasters, large blasters, unnecessary sidearms, unnecessary attachments.

Clip (Mag) System 3

Primary: Elite Stryfe/Rayven / N-Strike Rayven (12/18 clips [mags], small tacticool if desired)
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad)
Gear: Small clip (mag) carrying ability (e.g. Tac Vest), small dart pouch
Ammo: Few backup clips (mags), darts for secondary
Purpose: To provide rapid fire ability from clip (mag) system flywheelers
Strengths: ROF, reloading, capacity, maneuverability
Weaknesses: Accuracy, have to rev up
Description: Clip (mag) system flywheelers are quite small, and thus are ideal for running around in close quarters. They are capable of spewing out darts extremely quickly, which can be lethal in close quarters. The need to rev up can be a pain, but in close quarters you don't need a high flywheel RPM to be effective with a flywheeler, since range is not particularly necessary. Thus you can rev up the flywheel only to about a third of its maximum RPM, and still be devastatingly effective in close quarters.

Multishot 1

Primary: Elite RoughCut 2x4
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad) or revolver (e.g. Elite Strongarm)
Gear: Dart pouch
Ammo: Suitable darts
Purpose: To provide rapid fire multishot provided by the RoughCut
Strengths: ROF, multishot, maneuverability, reloading while still loaded
Weaknesses: Accuracy, reloading
Description: The RoughCut is the first modern Nerf blaster to be able to fire multiple darts several times (ie 2 darts 4 times). The multishot ability makes it incredibly dangerous in CQC, and slam fire means you can take down several opponents quickly. The RoughCut does not have as many shots as a lot of blasters, being only 4 effective shots, so you'll need a decent backup blaster for while you reload.

Multishot/Vortex 2

Primary: Vortex Diatron
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad)
Gear: Dart/disc pouch
Ammo: Suitable darts/discs
Purpose: To provide high capacity multishot ability
Strengths: Multishot, reloading while still loaded, capacity, accuracy
Weaknesses: ROF is slightly lacking (lever action)
Description: The Diatron is the Vortex equivalent of the RoughCut, and has a higher capacity but lower ROF. Nevertheless, multishot ability is always incredibly dangerous in close quarters. Although the Diatron can't put out discs as fast as the RoughCut puts out darts, it can spew discs out for a little longer, potentially allowing for more hits on opponents and more effective suppression/blind potshot fire.

Wednesday, 19 June 2013

Nerf N-Strike vs Elite Round 2: Firestrike (Aus version) vs Nitefinder EX-3 (EDITED 3/7/14)

The second round of Elite vs N-Strike will be their single shot equivalents, the Nitefinder and Firestrike.

EDIT 3/7/14: Having picked up a pair of non-freak Firestrikes, the comparison will be altered accordingly.

Tuesday, 7 May 2013

Nerf Elite Firestrike Review (grey trigger, 15m and 20m Aus) (EDITED 3/7/14)

IMPORTANT NOTE: The Firestrike you see in the pictures has been modified. The dart peg has been sliced off, which allows the use of Streamlines. This mod is not evident in the pictures besides the ones which look directly down the barrel.
The Elite Firestrike is the Elite-ified version of the classic N-Strike Nitefinder EX-3, incredibly popular due to price, power and accuracy, and mod capability. As the Nitefinder's natural successor, the Firestrike has had high expectations put on it. So does the Firestrike live up to expectations?

EDIT (3/7/14): I picked up a pair of non-freak Firestrikes, and so their performance will replace the freak Firestrike's performance.

Monday, 8 April 2013

Loadouts 6: Personal Loadouts Part 1

Although there have been a large number of loadouts already featured previously, none of them have actually been designed specifically for ourselves, but rather for an ordinary Nerfer. Some of these may suit some of you out there, but chances are you'll have to tweak them slightly for your own needs.

Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A

Clip (Mag) System 1 (General use)

Primary: N-Strike Alpha Trooper CS-18 (Pinpoint Sight, Retal/Barricade stock, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on custom side tac rail, no AR, OMW spring)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mag), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading, reloading Firestrike
Description: It's no secret that the AT is my go-to blaster and one of my all-time favourites, so it's only fitting that it features first. The AT is somewhat low profile, has slam-fire, a great stock seal and great ranges, as well as a decent amount of customisation. Accuracy is somewhat lacking, but because everyone uses clip (mag) system blasters it's not a disadvantage. The SSPS is for backup shots, and I rarely use it (which is good), but it has been very helpful. The secondary is for use when I lack the ability to reload my clips (mags) when they're empty. Expect an update on this loadout when I get an Elite AT.

Clip (Mags) System 2 (General use)

Primary: N-Strike Rayven CS-18 (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries, reloading Firestrike
Description: Besides the AT, the only other CS blaster I would consider using that I have used (until my Longshot gets fixed up) is the Rayven (and to a certain extent, the Retaliator). No other blaster I've used has had the same blend of range, ROF, spammability and awesome factor, which is provided by flywheeling goodness. In particular, the Stryfe also offers what I consider to be the greatest tacticool potential of any blaster so far, featuring a stock attachment point, barrel extension muzzle, 2 tac rails (one on top, one on bottom) and clip (mag) compatability. Despite having to rev up (which I consider to be a firing delay) I still find the Rayven and its cousins to be really fun to use. Admittedly as of writing this post I've only used the N-Strike Rayven, but the Elite Rayven is essentially the same (if not better), and many, many people say the Stryfe is awesome so expect an update of this loadout in the future.

Clip (Mag) System 3 (WIP, Sniper)

Primary: N-Strike Longshot CS-6 (brass breech [which must be fixed], +AT spring, whatever tacticool I feel like, 12 dart clips [mags])
Secondary: Spectre REV-5/Snapfire 8
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: My current Longshot has been brass breeched badly, and is not getting the range or accuracy it should. I intend to rectify this ASAP by getting replacement brass, allowing it to reach maximum potential. Longshots are reknowned for their huge plunger tubes which result in awesome ranges with strong springs and good stefans, and I intend to use a somewhat watered down version more suitable to my wars. The Longshot's one key weakness is lack of ROF, which most other clip (mag) system blasters have, but the sheer power of the Longshot gives it an advantage to hide its disadvantage. A special feature of using a brass breech is that you can double or even triple feed, yet have all the darts leave the barrel at a reasonable velocity (obviously reduced from a single shot but still usable), effectively turning the Longshot into a shotgun. This sort of makes up for the lack of ROF, in that multi-shots can be just as deadly in close quarters as rapid fire.

Clip (Mag) System 4 (CQC)

Primary: Elite Retaliator (no attachment or just Retal stock, 12 dart clip [mag])
Secondary: Elite Jolt
Gear: None
Ammo: 12 dart clips (mags), Elite darts/stefans
Purpose: To allow for maneuverability in close quarters while still providing good blasting ability
Strengths: Range (primary), reloading, ROF, extremely light, maneuverability
Weaknesses: Vulnerability when reloading, accuracy (with Elite darts)
Description: A number of the wars I have are hosted in a house, so ranges aren't totally necessary and maneuverability is much more important. Thus I crafted this super easy to get loadout which is powerful and rapid fire, but light and small so I don't knock any walls or doorframes, chairs, vases etc. The Retal gets good ranges and can fire reasonably quickly when required, and is light and easily maneuverable. The Jolt and spare 12 clip(s) (mags) fit easily in a number of pockets in my various pants, so I have no need for the tac vest. Also because most of these battles are quite short, I have no need to scavange darts and store them for future use.
This loadout is not too well suited for larger wars I have at the playgrounds you see in many of my war vids, because one of my Retals is stock, and the other only lightly modded and thus lack the range of the above blasters, and the Elite Jolt is not powerful compared to say, my Firestrike.

Vortex 1 (General Use)
Primary: Vortex Pyragon (40 disc drum)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: Vortex Ammo Belt
Ammo: 10 disc mags, darts for secondary
Purpose: To provide high range and accuracy which can be spammed about, and make maximum use of Vortex discs
Strengths: Range (primary), reloading, blaster can still be loaded when reloading, accuracy, capacity (primary)
Weaknesses: Discs vulnerable to wind and rain, discs curve, reloading Firestrike
Description: The Pyragon is widely accepted as the best Vortex blaster so far, boasting a ridiculous capacity of 40 discs in a huge drum, ranges beyond that of ordinary vortex, consistent disc curving (and thus accuracy) and an insane ROF of nearly 7 discs per second. I've used this to great effect, once taking out an entire team on my own with Pyragon slam fire, which won us the game (it was CTF). The secondary is merely for dart usage, since Vortex is still far inferior in terms of appearance on the battlefield.



Single Shot 1 (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Stryfe (12/18 dart clip [mag], on bandolier, 2 or 3 14500s, rewired)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: The idea of being a sniper is that you can hit your opponents from ranges that their blasters cannot reach. With the BBB's huge plunger tube, this is easy with some simple mods. With high power single shots also comes a slow reload time, so for close quarter battles or for when the BBB is not loaded, the Stryfe can be pulled out to deliver a small wall of foam into your opponent's face at a reasonably close range. Notice that the strengths and weaknesses of the blasters are contrasting, so as to provide maximum scenario coverage.