Showing posts with label Magstrike. Show all posts
Showing posts with label Magstrike. Show all posts

Wednesday, 14 August 2013

How Fast Can it Be Emptied Youtube Series, Magstrike AS-10 firing vid

So with the slam fire and rapid fire vids I've been making recently, I thought I'd make an actual YouTube series out of it, called How Fast Can it Be Emptied?
First up of the 'official' HFCBE videos is the Nerf Magstrike AS-10. As the fastest firing production Nerf blaster, I thought it'd be a good blaster to start off with.
Time to empty: 0.68sec
No. darts fired: 10
ROF: 13.2dps or 794.1dpm
To compare, a stock Stampede or Vulcan fires at 3dps, and although I dislike firearm analogies when regarding Nerf, I have to use this. The M16A3 assault rifle according to Battlefield 3 fires at 800rpm.
There is literally no Nerf blaster I've used that is anywhere near comparable to the Magstrike in terms of ROF.

Look out for HFCBE videos in the future!

Wednesday, 10 October 2012

Loadouts 4: Offence - Rushing

There's no point having the best defensive Nerfers in the world if you can't bring the fight to your opponents. This loadouts post is dedicated to delivering maximum damage to your opponent's forces, not so much their base or fortress.
Scenario Description: Combat with concentration of enemies. Player is playing offensively with intent to tag as many as possible, or tag specific player(s). May or may not have backup teammates, depending on situation, severity and importance. Generally will not involve game factors other than players. Player intends to run in and tag as many enemies as possible and may sacrifice themself.
Keys to Victory: Rate of fire is key. Range and accuracy not as important because the player will be close enough to opponents to ensure tags. Fearlessness is helpful, especially with the loadouts that involving running. Fitness is important as you will be running a lot as an offensive player.
Unnecessary Burdens: Sidearms. Normally an attack will end one of two ways: total victory (all or majority of enemies tagged, few or no allies tagged) or failure (few or no enemies tagged, all or most allies tagged). As a result, you will either be alive to reload your primary(ies), running away or have been tagged, and are thus returning to base to respawn, therefore having plenty of time to reload.

Wednesday, 19 January 2011

Nerf Magstrike AS-10 Review + Usage Tips

The Magstrike creates one of the most intimidating noises in Nerf Wars, with it's realistic shooting-type noises. Ironically despite its name, the Magstrike actually uses what are technically clips.