Thursday, 29 November 2012

Why I Want the Stryfe - A Little Rant on Tacticool Accessories

The recently released Elite Stryfe is a prime candidate for the art of tacticool. Originally one of the best contenders for tacticool was the Recon, because it was clip (mag) fed, could accept barrels and stocks, and had a tac rail ideal for sights. However, anything on its tac rail caused potential issues when priming the Recon, resulting in sights generally not being used. The Stryfe solves this problem by being semi auto (and thus not requiring priming), as well as one-ups the Recon with an extra under-barrel tac rail. Nevertheless, it is inevitable that people will end up using the Stryfe as a clip (mag) fed pistol as a sidearm rather than the multitide of blasters it could be.

Wednesday, 28 November 2012

Nerf Dart Tag Swarmfire (blue trigger) Review

Today I'll be reviewing a blaster which has been out for a while, the Nerf Dart Tag Swarmfire. This beast of a blaster is generally seen as the flagship of the Dart Tag line (2011 reboot), and it's definitely worthy of that title.


The Swarmfire comes with itself, its detachable stock, and 20 redesigned blue-tip white velcro orange body DT Whistler hybrids.

The Swarmfire was originally released with three other DT blasters (Quick 16, Speedload 6, Sharp Shot) to revitalise the DT line which had been stuck with Furyfires and Hyperfires for the past years. The new DT line introduced new concepts into DT - all new curved and sleek designs (previous DT was primarily angular) full auto (Swarmfire), all new in built mag mechs (Quick 16, Speedload 6), and no tac rails on any blasters, leading some people to cry 'fake' before official proof.

The Swarmfire is the 'big daddy' of the DT line, providing some battery operated full auto goodness. It requires 6 'C' sized batteries to operate, which provide a hefty weight. To counteract the ammo wastage of full auto-ness, the Swarmfire has a capacity of 20 darts, the highest of any DT blaster so far.

BasicNerf & Friend get Elite Stryfe

I'm a little late on this bandwagon, but BasicNerf and one of his friends got their lucky hands on the Nerf Elite Stryfe, the blaster I want most from the ones officially from 2013. Anyways, they posted several useful videos on them, so I thought I'd share them here.
They were purchased from Toys 'R' Us for $25 USD each, so expect US retail price to be around $20. (TRU marks up their prices)

For the owners of these vids, go to:
BasicNerf (blog)
BasicNerf's friend (blog)

On a random note, you may be wondering why the blog has been a little quiet recently. Well, education calls. Not long ago I had my school exams, so I haven't had time to write up much. Don't worry, though, within the next fortnight a few more posts should be up.

Friday, 26 October 2012

Nerf Vortex Lumitron Pic Spam

Ordinarily I'd make a review for a blaster in order to do some pic spam, but the Lumitron is so similar to a Praxis you might as well refer to that review and it'll tell you all you need to know. Nevertheless, it is necessary to point out the few differences between the Lumitron and Praxis.
  • Lumitron has no stock
  • Mags are different (Praxis has generic vortex 10 mag, Lumitron light up vortex 10 mag)
  • Colour scheme
  • Price
The Lumitron and Praxis are functionally the same as the Lumitron effectively is a Praxis, so go read the Praxis review for all the details.

 The rest of the pics are after the jump.

Tuesday, 23 October 2012

More Slydev Parts - Iron Sights, Longshot Attachment & Sling Points

My order of Slydev stuff finally arrived, and I'm already quite impressed with it. Not just aesthetics wise, but they're practical too!
FIS - front iron sight
RIS - rear iron sight
LSFTRA - Longshot front tac rail attachment
SLTRA - sling loop tac rail attachment

Monday, 15 October 2012

Nerf Scout IX-3 Review

I'm finally going to complete a review which I started long ago: a review on the Scout IX-3. Unlike before, though, I actually have a stock Scout to play with.

The Scout IX-3 is an internally contained firing mech single shot blaster. Basically what all that means is that when primed there's nothing sticking out of the Scout, unlike the Nitefinder, which has its priming rod sticking out. It was first released around 2005 (patent says 2004, Nerf blasters usually come out one year after their patent), and first came with the Unity Power System (a Titan ASV-1, Hornet AS-6 and Scout IX-3 all combined into one box) in a nice red and grey, then was released in a 'tech target' package in a blue paintjob which had an electronic target to log hits. Said package has long since been discontinued (thus blue Scouts are rare and probably valuable), while the UPS has been available for a long time, and thus red Scouts are not so valuable. The Scout has only been available on its own (albeit in a two-pack) for several months in the nice yellow paintjob you see above. Before this pack was released it has not been sold separately of another gadget or blaster.

Wednesday, 10 October 2012

Loadouts 4: Offence - Rushing

There's no point having the best defensive Nerfers in the world if you can't bring the fight to your opponents. This loadouts post is dedicated to delivering maximum damage to your opponent's forces, not so much their base or fortress.
Scenario Description: Combat with concentration of enemies. Player is playing offensively with intent to tag as many as possible, or tag specific player(s). May or may not have backup teammates, depending on situation, severity and importance. Generally will not involve game factors other than players. Player intends to run in and tag as many enemies as possible and may sacrifice themself.
Keys to Victory: Rate of fire is key. Range and accuracy not as important because the player will be close enough to opponents to ensure tags. Fearlessness is helpful, especially with the loadouts that involving running. Fitness is important as you will be running a lot as an offensive player.
Unnecessary Burdens: Sidearms. Normally an attack will end one of two ways: total victory (all or majority of enemies tagged, few or no allies tagged) or failure (few or no enemies tagged, all or most allies tagged). As a result, you will either be alive to reload your primary(ies), running away or have been tagged, and are thus returning to base to respawn, therefore having plenty of time to reload.

Saturday, 6 October 2012

Nerf Brass Breeched Longshot Range Test

I finally got around to recording me fire my BBLS outside with stefans.
EDIT: Probably don't pay too much stock to my range claims in the video.