Tuesday, 16 April 2013

Nerf Dart Tag Snapfire 8 Usage Tips

Returning back to a post type I haven't written for ages, I present to you the usage tips for the Snapfire 8, the first Nerf blaster to be spring powered as well as semi auto.
  1. Keep the Snapfire on 'Power' mode. I find that although the extra trigger pull resistance vs extra range vs loss of accuracy isn't great (+ lots of resistance, + a little range, - some accuracy), the trigger pull isn't actually that hard, and in 'Speed' mode misfires are more common. Also, because the Snapfire is semi auto, accuracy isn't great anyway. Besides, it's good finger exercise. NOTE: If you do not have much finger strength, use 'Speed' mode. For those who have weaker trigger fingers, the strain of power mode can be very, very painful.
  2. Keep the Snapfire fully loaded. Why not? It's easy because the Snapfire is an open turret blaster, and as a semi auto blaster you can potentially empty out the Snapfire quite quickly. To make maximum use of the rapid fire semi auto, you'll need at least 4 to 6 darts, but as always a full 8 is always good because after your short spray you'll still have darts left over for stragglers.
  3. Revert the Snapfire to 'Speed' mode for storage. Because 'Power' mode pre-tensions the spring, leaving it stored in 'Power' mode will slowly weaken the spring and cause its default phase to be pre-stretched.
  4. Don't use the Snapfire as a primary. It doesn't have the accuracy or capacity to back up its reasonable range in the same way that other blasters such as the Alpha Trooper do. If you do use it as a primary in an ordinary round, chances are your inferior capacity, reload speed and accuracy will cause you to get pinned down or taken out quickly.
  5. Only one hand is needed to use a Snapfire. The other can therefore be used to do other things, like reload the Snapfire, pick up darts, or hold a flag for CTF.
  6. Dual wielding is effective. Doubling your capacity to 16 and doubling your ROF to potentially 4-6dps is a force to be reckoned with, and Snapfires are easy to handle with one hand, assuming your trigger finger is up for it.
  7. The Snapfire is effective for around-the-corner shots. Because the Snapfire is spring powered, there is no flywheel whine to give away your position, and because it is semi auto it means you can fire off several shots around a corner without exposing yourself. This is a particularly useful feature in urban/CQC situations where there are lots of corners and walls.
  8. Don't fiddle with the Power-Speed knob during combat. It takes too long and doesn't make enough of a difference to drastically change the blaster's capabilities.
  9. Know which way the turret rotates. This will allow for more effective reloading and prevent the embarressment of a dry fire.

1 comment:

  1. Andy W
    Thank you for the fantastic advice on a sadly, underrated NERF Blaster.
    Dual wielding a pair of Snapfire 8's in a Humans vs. Zombies game is a lot of fun and a single Snapfire 8 is a great sidearm.