The Stryfe and Rapid Red are very similar blasters. Both are compact semi-auto flywheelers with a similar layout, and for the most part the Rapid Red is seen by many to be just a Rebelle-d Stryfe. Is there actually that much difference?
Showing posts with label stryfe. Show all posts
Showing posts with label stryfe. Show all posts
Friday, 11 September 2015
Tuesday, 16 June 2015
Comparison: Nerf Elite Stryfe vs Nerf Elite Demolisher
Now that I finally got my hands on a stock grey trigger Stryfe, I can start doing all the Stryfe related comparisons. Let's start with an orange vs orange one.
Labels:
comparison,
demolisher,
Elite,
Nerf,
stryfe
Thursday, 1 January 2015
Opinion/Rant/Discussion/Comparison: Elite Stryfe vs Elite Rayven CS-18
Before the release of the Rapidstrike, which is now considered by many to be the best flywheel blaster Nerf has, one of the biggest questions regarding flywheelers was "Stryfe or (Elite) Rayven?"
I'm going to try and address that question with my experiences and opinions.
This isn't a complete comparison, as I didn't get the Elite Rayven stock or with all its bits, so I can't do all of the ratings. But for the most part the question has been brought up because the two are similar blasters with some important differences.
I'm going to try and address that question with my experiences and opinions.
This isn't a complete comparison, as I didn't get the Elite Rayven stock or with all its bits, so I can't do all of the ratings. But for the most part the question has been brought up because the two are similar blasters with some important differences.
Thursday, 17 April 2014
Loadouts 12: Personal Loadouts 3
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
Keys to Victory: N/A
Unnecessary Burdens: N/A
Labels:
Alpha Trooper,
Elite,
Jolt,
Nerf,
pyragon,
rebelle,
roughcut,
Sharp Shot,
sledgefire,
stryfe,
sweet revenge,
triad
Thursday, 26 December 2013
2013 Nerf Sum Up
It's that time of year again, time to look back at everything Nerf in 2013.
And what a year is has been, with more blaster releases this year than any other year I've documented.
Also Merry Christmas/Happy Holidays and Happy New Year from all of us at Outback Nerf.
And what a year is has been, with more blaster releases this year than any other year I've documented.
Also Merry Christmas/Happy Holidays and Happy New Year from all of us at Outback Nerf.
Labels:
Alpha Trooper,
Ammo Box,
Barrel Break,
centurion,
Elite,
firestrike,
Jolt,
mega,
Nerf,
rapidstrike,
Rayven,
Reflex,
roughcut,
Spectre,
stinger,
Strongarm,
stryfe,
triad
Wednesday, 11 September 2013
Loadouts Vid: Elite Alpha Trooper and Stryfe
So jumping on the Loadouts Vids bandwagon, here I am with my first Loadouts vid.
This vid features primarily my Elite Alpha Trooper (with 8.5kg BT v2 spring) and my Elite Stryfe (with 2 Trustfires).
EDIT: Please don't use Trustfires, use IMRs instead. eFest, AW and Windyfire are the brands you're looking for.
Enjoy!
This vid features primarily my Elite Alpha Trooper (with 8.5kg BT v2 spring) and my Elite Stryfe (with 2 Trustfires).
EDIT: Please don't use Trustfires, use IMRs instead. eFest, AW and Windyfire are the brands you're looking for.
Enjoy!
Thursday, 22 August 2013
Loadouts 10: Personal Loadouts Part 2
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
P13c30fch33s3
Clip (Mag) System 1a (General use)
Primary: Elite Alpha Trooper CS-12 (Retal stock, EPPS, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on side rail, BT V2 8.5kg spring)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths:
Range (primary), ROF, reloading is fast, SSPS provides emergency/spread
shots at reasonable range, secondary is good and reliable, jamming is
rare, looks amazingly tacticool and awesome
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading
Description: Because the Elite AT uses a direct plunger over the N-Strike AT's reverse plunger, the EAT has more potential and is easier to get up to great ranges. Additionally firing it is much more quiet because the AR is still intact, and the EAT looks much better because it has had minimal modding done to it. I am awaiting the results of an AR removal test to see whether or not I should remove it.
Clip (Mag) System 2a (General use)
Primary: Elite Stryfe (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries
Description: As said earlier, the Stryfe is the most tacticool blaster I've used, beating the Recon by one tac rail. It's also very light, surprisingly thin and looks awesome, along with performing very well. Essentially it acts the same as a Rayven, but is more quiet, more tacticool and more smooth to use, which is why I prefer it over the Rayven.
Clip (Mag) System 3a (WIP, Sniper)
Primary: N-Strike Longshot CS-6 (brass breech, varying spring combinations, Scout IX-3 on bottom, N-Strike Pinpoint Sight, Slydev Front and Rear Iron Sights (no drop), Slydev Longshot Front Tac Rail, Slydev Tac Rail Sling Loop, Secret Strike Pocket Shotgun on side, 12 dart clip [mag])
Secondary: Spectre REV-5/Snapfire 8/Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: Simply updating the tacticool on the Longshot. Thanks primarily to Slydev for allowing so much tacticool. Ranges with stefans are beyond 30m (100ft), and Elites/Streamlines are far to unstable to accurately measure range.
Single Shot 1a (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: A Stryfe is a great blaster, but the fact remains that because it's a flywheeler it need to be revved up to fire. In those times when you don't have time to rev up, you're left with the sole option of running away. To avoid this, you need a non-flywheel secondary, and thus the EAT was chosen. Why? Well, besides the EAT being an all round great blaster, most importantly it has no fire delay. While with the Stryfe you have to rev up to fire, with the EAT you can just whip it out and fire. Obviously the EAT is larger than the Stryfe, but as a sniper I don't really intend to do a lot of running unless absolutely necessary.
Airgun 1 (Sniper)
Primary: Buzz Bee Big Blast (couplered, Raider stock on pump)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: When you just have to outrange everyone else by a ridiculous margin
Strengths: Range is absurd (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: Just a quick note to make this section make more sense, the average engagement ranges that my friends have is at most 15m, because the blasters we use are generally stock or lightly modded. Buzz Bee Big Blasts are well respected blasters in the modding community, because of their huge airtanks, low retail price and general modding potential and ease of modding. Anyway, when I say 'range is absurd', I mean it. My 4B can fire stefans beyond 55m (180ft), making it a true Nerf sniper. So we've got range well and truly covered, the EAT is for if someone gets too close. It's not like I actually want to hurt my friends...
EDIT: Don't pay the exact range claim too much stock, just know that 4Bs far outclass the blasters we normally use when it comes to range.
Airgun 2 (Psuedo-Sniper/NIC war)
Primary: Nerf Supermaxx 1500 (overhauled for stefans)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites and Stefans)
Purpose: For a balance of high range and ROF
Strengths: Range (primary), accuracy (primary), ROF vs other airguns (primary), ROF (secondary), reloading
Weaknesses: Accuracy (secondary), ROF (primary)
Description: The Supermaxx 1500 is well known among the Nerf modding community for respectable ranges (100-130ft depending on stefan) as well as a higher than usual ROF for an airgun (has a turret as well as a small tank, meaning low pump count). This makes it superior against most other airguns at mid range encounters, but without the ridiculous range of (say) a 4B, it isn't a true sniper type blaster. Again, because of the inherent slow firing of an airgun plaguing the SM1500, I have an EAT for backup close-mid range rapid fire.
Keys to Victory: N/A
Unnecessary Burdens: N/A
P13c30fch33s3
Clip (Mag) System 1a (General use)
Primary: Elite Alpha Trooper CS-12 (Retal stock, EPPS, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on side rail, BT V2 8.5kg spring)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading
Description: Because the Elite AT uses a direct plunger over the N-Strike AT's reverse plunger, the EAT has more potential and is easier to get up to great ranges. Additionally firing it is much more quiet because the AR is still intact, and the EAT looks much better because it has had minimal modding done to it. I am awaiting the results of an AR removal test to see whether or not I should remove it.
Clip (Mag) System 2a (General use)
Primary: Elite Stryfe (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries
Description: As said earlier, the Stryfe is the most tacticool blaster I've used, beating the Recon by one tac rail. It's also very light, surprisingly thin and looks awesome, along with performing very well. Essentially it acts the same as a Rayven, but is more quiet, more tacticool and more smooth to use, which is why I prefer it over the Rayven.
Clip (Mag) System 3a (WIP, Sniper)
Primary: N-Strike Longshot CS-6 (brass breech, varying spring combinations, Scout IX-3 on bottom, N-Strike Pinpoint Sight, Slydev Front and Rear Iron Sights (no drop), Slydev Longshot Front Tac Rail, Slydev Tac Rail Sling Loop, Secret Strike Pocket Shotgun on side, 12 dart clip [mag])
Secondary: Spectre REV-5/Snapfire 8/Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: Simply updating the tacticool on the Longshot. Thanks primarily to Slydev for allowing so much tacticool. Ranges with stefans are beyond 30m (100ft), and Elites/Streamlines are far to unstable to accurately measure range.
Single Shot 1a (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: A Stryfe is a great blaster, but the fact remains that because it's a flywheeler it need to be revved up to fire. In those times when you don't have time to rev up, you're left with the sole option of running away. To avoid this, you need a non-flywheel secondary, and thus the EAT was chosen. Why? Well, besides the EAT being an all round great blaster, most importantly it has no fire delay. While with the Stryfe you have to rev up to fire, with the EAT you can just whip it out and fire. Obviously the EAT is larger than the Stryfe, but as a sniper I don't really intend to do a lot of running unless absolutely necessary.
Airgun 1 (Sniper)
Primary: Buzz Bee Big Blast (couplered, Raider stock on pump)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: When you just have to outrange everyone else by a ridiculous margin
Strengths: Range is absurd (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: Just a quick note to make this section make more sense, the average engagement ranges that my friends have is at most 15m, because the blasters we use are generally stock or lightly modded. Buzz Bee Big Blasts are well respected blasters in the modding community, because of their huge airtanks, low retail price and general modding potential and ease of modding. Anyway, when I say 'range is absurd', I mean it. My 4B can fire stefans beyond 55m (180ft), making it a true Nerf sniper. So we've got range well and truly covered, the EAT is for if someone gets too close. It's not like I actually want to hurt my friends...
EDIT: Don't pay the exact range claim too much stock, just know that 4Bs far outclass the blasters we normally use when it comes to range.
Airgun 2 (Psuedo-Sniper/NIC war)
Primary: Nerf Supermaxx 1500 (overhauled for stefans)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites and Stefans)
Purpose: For a balance of high range and ROF
Strengths: Range (primary), accuracy (primary), ROF vs other airguns (primary), ROF (secondary), reloading
Weaknesses: Accuracy (secondary), ROF (primary)
Description: The Supermaxx 1500 is well known among the Nerf modding community for respectable ranges (100-130ft depending on stefan) as well as a higher than usual ROF for an airgun (has a turret as well as a small tank, meaning low pump count). This makes it superior against most other airguns at mid range encounters, but without the ridiculous range of (say) a 4B, it isn't a true sniper type blaster. Again, because of the inherent slow firing of an airgun plaguing the SM1500, I have an EAT for backup close-mid range rapid fire.
Labels:
1500,
Alpha Trooper,
big bad bow,
Big Blast,
Buzz Bee,
Dart Tag,
Elite,
firestrike,
Longshot,
N-Strike,
Nerf,
Nitefinder,
Secret Strike,
snapfire,
Spectre,
stryfe,
Supermaxx,
triad
Sunday, 11 August 2013
Nerf Elite Stryfe Rapid Fire Vid
The second of the videos I recorded, I show how fast you can fire a semi auto flywheeler when you really put effort into it.
Time: 2.1sec
No. darts: 18
ROF: 8.10dps or 485.7dpm
For reference a stock Stampede or Vulcan 3dps or 180dpm, and the 16.8v Rapidstrike featured in RandomShadow09's video empties an 18 clip in 2.2 seconds.
Also the EAT slam fire vid features around 7dps or 420dpm.
Time: 2.1sec
No. darts: 18
ROF: 8.10dps or 485.7dpm
For reference a stock Stampede or Vulcan 3dps or 180dpm, and the 16.8v Rapidstrike featured in RandomShadow09's video empties an 18 clip in 2.2 seconds.
Also the EAT slam fire vid features around 7dps or 420dpm.
Labels:
Elite,
hfcbe,
Nerf,
Rapid Fire,
rate of fire,
rof,
stryfe,
video
Thursday, 27 June 2013
Loadouts 9: Offence - Scouting 1
Full on offensive or defensive play might work in a small area, but for games like campus-wide HvZ games and the like, you don't know exactly who is where, and so you need scouts to know what the opponents are up to. Many of the loadouts will be similar but not quite identical to CQC, due to a lot of CQC's loadouts being focused on light weight and maneuverability.
Scout/Recon loadouts are also suited to run and gun players, because they are very light and maneuverable.
Scenario Description: Extremely large playing field, long game time, player intends to scout playing field (or specific area) to observe opponent's movements and plans, player is prepared to combat a few enemies but not many
Keys to Victory: Light, maneuverable loadouts, high fitness level (expect a lot of running), certain level of stealth such as light footsteps (light footwear recommended), long-range communication such as walkie talkies recommended but not always necessary, ability to either take out opponent quickly or escape easily, retreating if the conflict is taking too long or you're outnumbered
Unnecessary Burdens: Large amounts of ammo, large and heavy blasters, large amounts of fancy gear, any train of thought saying that you have to win every engagement
Clip (Mag) System 1
Primary: Elite/N-strike Alpha Trooper CS-12/18 (12/18 darts clips [mags], minimal tacticool)
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Tactical Vest/custom made belt, small dart pouch
Ammo: Few backup clips (mags) (max size 18 darts), darts for secondary
Purpose: To provide versatile and light clip (mag) system goodness
Strengths: ROF, maneuverability, capacity, reloading
Weaknesses: Accuracy (primary), clips (mags) take up significant space and can rattle about
Description: The AT is a lightweight and well performing blaster which can also be obtained for very reasonable prices. It is ideal for many purposes, one of which is mobile firepower due to its minimal weight and smallish size. It can put out quite a few darts very quickly at a reasonable range, and as a scout you'll want to be able to finish your conflicts quickly, lest you be overrun by opponents. A powerful single shot is helpful for providing potshots in the event that you have to psuedo-snipe an opponent to avoid being spotted and caught. Sure you don't have quite the same power as a proper sniper, but as a scout you don't have the space or time to waste on a sniper which you won't use too often.
Clip (Mag) System 2
Primary: Recon CS-6/Elite Retaliator (12 darts clips [mags], no tacticool or just stock)
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Tactical Vest/custom made belt, small dart pouch
Ammo: Few backup clips (mags) (max size 12 darts), darts for secondary
Purpose: To provide versatile and light clip (mag) system goodness
Strengths: Maneuverability, capacity, reloading
Weaknesses: Accuracy (primary), clips (mags) take up significant space and can rattle about
Description: While I do say that the AT/EAT is probably the best all rounded CS blaster you can get, the Recon/Retaliator can still be useful, especially when you'll be running a lot. It's even smaller and lighter than the AT, although loses some ROF to do so. The Recon/Retal still performs decently, and as a scout you don't need fantastic performance.
Clip (Mag) System 3
Primary: Elite Stryfe/Rayven / N-Strike Rayven (12/18 darts clips [mags], little or no tacticool)
Secondary: High capacity single shot (e.g. Elite Triad EX-3)
Gear: Tactical Vest/custom made belt, small dart pouch
Ammo: Few backup clips (mags) (max size 18 darts), darts for secondary
Purpose: To provide versatile and light clip (mag) system goodness
Strengths: Maneuverability, capacity, reloading, ROF
Weaknesses: Accuracy (primary), clips (mags) take up significant space and can rattle about, revving up to fire
Description: Clip (mag) system flywheelers are small, compact and surprisingly powerful blasters capable of putting out a good amount of darts very quickly. As a scout this can help you get out of engagements quickly, as you don't have the armament or ammo to take on several opponents. As with the other CS blasters listed above, the small size and low weight make for minimal hindrance when running around. It can be a pain to rev up, but taking advantage of some cover to rev up can let you take out your opponent in one burst, without using up all your ammo. Because the flywheelers are even more inaccurate than ordinary CS blasters, and due to the ability to empty clips (mags) extremely quickly, you'll be relying a lot on your single shot for accurate shots and for cover during your frequent reloads.
Vortex 1

Primary: Vortex Praxis/Lumitron (little or no tacticool, 10/20 disc mags)
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Vortex Ammo Belt or similar
Ammo: Few backup mags (max size 20 discs), ammo for secondary
Purpose: To provide versatile disc firepower that is light
Strengths: Maneuverability, reloading, range, accuracy
Weaknesses: ROF not as good as slam-fire
Description: The Praxis, without the stock, is a surprisingly compact blaster with somewhat of a shotgun like design. It is light and performs extremely well, making it ideal for scouts who want a little more performance from their primary. Obviously because it's disc blasters, finding ammo will be harder than with dart blasters, but the improved range and accuracy over dart blasters means you can make more of your shots count. You shouldn't be relying as much on your secondary for precision shots due to the accuracy of Vortex blasters, and you should instead use it for long range potshots, saving your discs for close combat or well placed shots.
Multishot 1
Primary: Elite RoughCut 2x4
Secondary: High capacity single shot (e.g. Elite Triad EX-3)
Gear: Dart pouch of reasonable size
Ammo: Suitable darts
Purpose: To provide the ability to put out several darts quickly simultaneously with low weight
Strengths: ROF, maneuverability, multishot
Weaknesses: Low amount of shots (4 effective shots), reloading is slow, accuracy
Description: The RoughCut is capable of putting out several darts very quickly thanks to its multishot ability and slam-fire, making it extremely dangerous if you can get close to your opponent. As a scout, you should be prepared to do a lot of running, so running up to your opponent to barrage them with darts should not be much of a problem. You should be able to ensure at least 2 hits on opponents in this way, giving you time to reload and/or retreat. You'll definitely be relying on your secondary for accuracy and range, since the RoughCut is quite inaccurate. You'll also need to keep your secondary loaded up, because the RoughCut is extremely easy to empty and has a low capacity considering its double shot ability.
Multishot/Vortex 2
Primary: Vortex Diatron
Secondary: High capacity single shot (e.g. Elite Triad EX-3)
Gear: Ammo pouch of reasonable size
Ammo: Suitable darts/discs
Purpose: To provide multishot disc ability with low weight
Strengths: Multishot, range, accuracy
Weaknesses: Low amount of shots (5 effective shots), reloading is slow, ROF not as good as RoughCut
Description: The Diatron is capable of more accurate sustained fire than the RoughCut, due to a higher capacity, lower ROF and better accuracy. This can make its suppression fire more effective in some circumstances, as well as giving you more time to retreat should you need to escape from combat. In times when you decide to stand and fight, the Diatron's superior accuracy and range compared to the RoughCut means you can get good shots off more consistently and from further away, but the reduced ROF compared to the RoughCut means that you aren't as effective in close quarters. Again you'll be relying on the single shot for long range shots because of the ammo wastage caused by the Diatron's multishot. You'll also want to rely on your single shot when low on ammo, because you have to load two discs into the Diatron for it to fire.
Dart Tag 1
Primary: Dart Tag Quick 16
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Dart pouch of reasonable size
Ammo: Suitable darts
Purpose: To provide high capacity slam-fire without clips/mags
Strengths: Capacity, ROF, accuracy, reloading a few darts
Weaknesses: High jam rate/chance, reloading lots of darts, range
Description: Though the Quick 16 is an older blaster, it still has its uses, being one of very few high capacity blasters which is not clip/mag fed. It has slam-fire and 16 dart capacity, allowing for significant spraying, and the accuracy offered due to it not being clip/mag system means you can get more hits more quickly. The Quick 16 is notorious for jamming, but by taking good care of the blaster and using it properly, jam rates should be minimised, enough to take down at least one opponent with no jams. As a non-Elite/Vortex blaster, and the only DT blaster not upgraded, the Quick 16 can't compete against other blasters in terms of range, but the accuracy, ROF and capacity let you spray down opponents from close range quickly and accurately.
Dart Tag 2

Primary: Dart Tag Furyfire
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Dart pouch of reasonable size
Ammo: Suitable darts
Purpose: To weigh down the user as little as possible with decent firepower
Strengths: Accuracy, superlightweight, maneuverability
Weaknesses: Reloading
Description: The Furyfire is a small, light blaster with decent capacity and good performance, making it ideal for scouts, and also is not clip/mag fed making it one of the lightest loadouts here. Though you won't be spraying down opponents or firing long range suppression shots repeatedly, the Furyfire gives a balance of range, ROF and capacity allowing you to hold your own in CQC against a small number of opponents. Without a high ROF or capacity, you'll eventually be overrun by several opponents, but for small skirmishes the Furyfire can hold its own.
Scout/Recon loadouts are also suited to run and gun players, because they are very light and maneuverable.
Scenario Description: Extremely large playing field, long game time, player intends to scout playing field (or specific area) to observe opponent's movements and plans, player is prepared to combat a few enemies but not many
Keys to Victory: Light, maneuverable loadouts, high fitness level (expect a lot of running), certain level of stealth such as light footsteps (light footwear recommended), long-range communication such as walkie talkies recommended but not always necessary, ability to either take out opponent quickly or escape easily, retreating if the conflict is taking too long or you're outnumbered
Unnecessary Burdens: Large amounts of ammo, large and heavy blasters, large amounts of fancy gear, any train of thought saying that you have to win every engagement
Clip (Mag) System 1
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Tactical Vest/custom made belt, small dart pouch
Ammo: Few backup clips (mags) (max size 18 darts), darts for secondary
Purpose: To provide versatile and light clip (mag) system goodness
Strengths: ROF, maneuverability, capacity, reloading
Weaknesses: Accuracy (primary), clips (mags) take up significant space and can rattle about
Description: The AT is a lightweight and well performing blaster which can also be obtained for very reasonable prices. It is ideal for many purposes, one of which is mobile firepower due to its minimal weight and smallish size. It can put out quite a few darts very quickly at a reasonable range, and as a scout you'll want to be able to finish your conflicts quickly, lest you be overrun by opponents. A powerful single shot is helpful for providing potshots in the event that you have to psuedo-snipe an opponent to avoid being spotted and caught. Sure you don't have quite the same power as a proper sniper, but as a scout you don't have the space or time to waste on a sniper which you won't use too often.
Primary: Recon CS-6/Elite Retaliator (12 darts clips [mags], no tacticool or just stock)
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Tactical Vest/custom made belt, small dart pouch
Ammo: Few backup clips (mags) (max size 12 darts), darts for secondary
Purpose: To provide versatile and light clip (mag) system goodness
Strengths: Maneuverability, capacity, reloading
Weaknesses: Accuracy (primary), clips (mags) take up significant space and can rattle about
Description: While I do say that the AT/EAT is probably the best all rounded CS blaster you can get, the Recon/Retaliator can still be useful, especially when you'll be running a lot. It's even smaller and lighter than the AT, although loses some ROF to do so. The Recon/Retal still performs decently, and as a scout you don't need fantastic performance.
Clip (Mag) System 3
Secondary: High capacity single shot (e.g. Elite Triad EX-3)
Gear: Tactical Vest/custom made belt, small dart pouch
Ammo: Few backup clips (mags) (max size 18 darts), darts for secondary
Purpose: To provide versatile and light clip (mag) system goodness
Strengths: Maneuverability, capacity, reloading, ROF
Weaknesses: Accuracy (primary), clips (mags) take up significant space and can rattle about, revving up to fire
Description: Clip (mag) system flywheelers are small, compact and surprisingly powerful blasters capable of putting out a good amount of darts very quickly. As a scout this can help you get out of engagements quickly, as you don't have the armament or ammo to take on several opponents. As with the other CS blasters listed above, the small size and low weight make for minimal hindrance when running around. It can be a pain to rev up, but taking advantage of some cover to rev up can let you take out your opponent in one burst, without using up all your ammo. Because the flywheelers are even more inaccurate than ordinary CS blasters, and due to the ability to empty clips (mags) extremely quickly, you'll be relying a lot on your single shot for accurate shots and for cover during your frequent reloads.
Vortex 1
Primary: Vortex Praxis/Lumitron (little or no tacticool, 10/20 disc mags)
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Vortex Ammo Belt or similar
Ammo: Few backup mags (max size 20 discs), ammo for secondary
Purpose: To provide versatile disc firepower that is light
Strengths: Maneuverability, reloading, range, accuracy
Weaknesses: ROF not as good as slam-fire
Description: The Praxis, without the stock, is a surprisingly compact blaster with somewhat of a shotgun like design. It is light and performs extremely well, making it ideal for scouts who want a little more performance from their primary. Obviously because it's disc blasters, finding ammo will be harder than with dart blasters, but the improved range and accuracy over dart blasters means you can make more of your shots count. You shouldn't be relying as much on your secondary for precision shots due to the accuracy of Vortex blasters, and you should instead use it for long range potshots, saving your discs for close combat or well placed shots.
Multishot 1
Primary: Elite RoughCut 2x4
Secondary: High capacity single shot (e.g. Elite Triad EX-3)
Gear: Dart pouch of reasonable size
Ammo: Suitable darts
Purpose: To provide the ability to put out several darts quickly simultaneously with low weight
Strengths: ROF, maneuverability, multishot
Weaknesses: Low amount of shots (4 effective shots), reloading is slow, accuracy
Description: The RoughCut is capable of putting out several darts very quickly thanks to its multishot ability and slam-fire, making it extremely dangerous if you can get close to your opponent. As a scout, you should be prepared to do a lot of running, so running up to your opponent to barrage them with darts should not be much of a problem. You should be able to ensure at least 2 hits on opponents in this way, giving you time to reload and/or retreat. You'll definitely be relying on your secondary for accuracy and range, since the RoughCut is quite inaccurate. You'll also need to keep your secondary loaded up, because the RoughCut is extremely easy to empty and has a low capacity considering its double shot ability.
Multishot/Vortex 2
Primary: Vortex Diatron
Secondary: High capacity single shot (e.g. Elite Triad EX-3)
Gear: Ammo pouch of reasonable size
Ammo: Suitable darts/discs
Purpose: To provide multishot disc ability with low weight
Strengths: Multishot, range, accuracy
Weaknesses: Low amount of shots (5 effective shots), reloading is slow, ROF not as good as RoughCut
Description: The Diatron is capable of more accurate sustained fire than the RoughCut, due to a higher capacity, lower ROF and better accuracy. This can make its suppression fire more effective in some circumstances, as well as giving you more time to retreat should you need to escape from combat. In times when you decide to stand and fight, the Diatron's superior accuracy and range compared to the RoughCut means you can get good shots off more consistently and from further away, but the reduced ROF compared to the RoughCut means that you aren't as effective in close quarters. Again you'll be relying on the single shot for long range shots because of the ammo wastage caused by the Diatron's multishot. You'll also want to rely on your single shot when low on ammo, because you have to load two discs into the Diatron for it to fire.
Dart Tag 1
Primary: Dart Tag Quick 16
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Dart pouch of reasonable size
Ammo: Suitable darts
Purpose: To provide high capacity slam-fire without clips/mags
Strengths: Capacity, ROF, accuracy, reloading a few darts
Weaknesses: High jam rate/chance, reloading lots of darts, range
Description: Though the Quick 16 is an older blaster, it still has its uses, being one of very few high capacity blasters which is not clip/mag fed. It has slam-fire and 16 dart capacity, allowing for significant spraying, and the accuracy offered due to it not being clip/mag system means you can get more hits more quickly. The Quick 16 is notorious for jamming, but by taking good care of the blaster and using it properly, jam rates should be minimised, enough to take down at least one opponent with no jams. As a non-Elite/Vortex blaster, and the only DT blaster not upgraded, the Quick 16 can't compete against other blasters in terms of range, but the accuracy, ROF and capacity let you spray down opponents from close range quickly and accurately.
Dart Tag 2
Primary: Dart Tag Furyfire
Secondary: Powerful single shot (e.g. Nitefinder EX-3)
Gear: Dart pouch of reasonable size
Ammo: Suitable darts
Purpose: To weigh down the user as little as possible with decent firepower
Strengths: Accuracy, superlightweight, maneuverability
Weaknesses: Reloading
Description: The Furyfire is a small, light blaster with decent capacity and good performance, making it ideal for scouts, and also is not clip/mag fed making it one of the lightest loadouts here. Though you won't be spraying down opponents or firing long range suppression shots repeatedly, the Furyfire gives a balance of range, ROF and capacity allowing you to hold your own in CQC against a small number of opponents. Without a high ROF or capacity, you'll eventually be overrun by several opponents, but for small skirmishes the Furyfire can hold its own.
Wednesday, 26 June 2013
Loadouts 8: CQC 2
Scenario Description: Close range combat with lots of walls
and other obstacles in the way. Range not particularly important.
Usually few players, thus usually small or no teams.
Keys to Victory: Mobility/maneuverability, adapting quickly to changes in scenario, fast firing blasters with short reload times.
Unnecessary Burdens: Weight, bulk, excessive amounts of ammo, slow firing blasters, large blasters, unnecessary sidearms, unnecessary attachments.
Clip (Mag) System 3

Primary: Elite Stryfe/Rayven / N-Strike Rayven (12/18 clips [mags], small tacticool if desired)
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad)
Gear: Small clip (mag) carrying ability (e.g. Tac Vest), small dart pouch
Ammo: Few backup clips (mags), darts for secondary
Purpose: To provide rapid fire ability from clip (mag) system flywheelers
Strengths: ROF, reloading, capacity, maneuverability
Weaknesses: Accuracy, have to rev up
Description: Clip (mag) system flywheelers are quite small, and thus are ideal for running around in close quarters. They are capable of spewing out darts extremely quickly, which can be lethal in close quarters. The need to rev up can be a pain, but in close quarters you don't need a high flywheel RPM to be effective with a flywheeler, since range is not particularly necessary. Thus you can rev up the flywheel only to about a third of its maximum RPM, and still be devastatingly effective in close quarters.
Multishot 1
Primary: Elite RoughCut 2x4
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad) or revolver (e.g. Elite Strongarm)
Gear: Dart pouch
Ammo: Suitable darts
Purpose: To provide rapid fire multishot provided by the RoughCut
Strengths: ROF, multishot, maneuverability, reloading while still loaded
Weaknesses: Accuracy, reloading
Description: The RoughCut is the first modern Nerf blaster to be able to fire multiple darts several times (ie 2 darts 4 times). The multishot ability makes it incredibly dangerous in CQC, and slam fire means you can take down several opponents quickly. The RoughCut does not have as many shots as a lot of blasters, being only 4 effective shots, so you'll need a decent backup blaster for while you reload.
Multishot/Vortex 2
Primary: Vortex Diatron
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad)
Gear: Dart/disc pouch
Ammo: Suitable darts/discs
Purpose: To provide high capacity multishot ability
Strengths: Multishot, reloading while still loaded, capacity, accuracy
Weaknesses: ROF is slightly lacking (lever action)
Description: The Diatron is the Vortex equivalent of the RoughCut, and has a higher capacity but lower ROF. Nevertheless, multishot ability is always incredibly dangerous in close quarters. Although the Diatron can't put out discs as fast as the RoughCut puts out darts, it can spew discs out for a little longer, potentially allowing for more hits on opponents and more effective suppression/blind potshot fire.
Keys to Victory: Mobility/maneuverability, adapting quickly to changes in scenario, fast firing blasters with short reload times.
Unnecessary Burdens: Weight, bulk, excessive amounts of ammo, slow firing blasters, large blasters, unnecessary sidearms, unnecessary attachments.
Clip (Mag) System 3
Primary: Elite Stryfe/Rayven / N-Strike Rayven (12/18 clips [mags], small tacticool if desired)
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad)
Gear: Small clip (mag) carrying ability (e.g. Tac Vest), small dart pouch
Ammo: Few backup clips (mags), darts for secondary
Purpose: To provide rapid fire ability from clip (mag) system flywheelers
Strengths: ROF, reloading, capacity, maneuverability
Weaknesses: Accuracy, have to rev up
Description: Clip (mag) system flywheelers are quite small, and thus are ideal for running around in close quarters. They are capable of spewing out darts extremely quickly, which can be lethal in close quarters. The need to rev up can be a pain, but in close quarters you don't need a high flywheel RPM to be effective with a flywheeler, since range is not particularly necessary. Thus you can rev up the flywheel only to about a third of its maximum RPM, and still be devastatingly effective in close quarters.
Multishot 1
Primary: Elite RoughCut 2x4
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad) or revolver (e.g. Elite Strongarm)
Gear: Dart pouch
Ammo: Suitable darts
Purpose: To provide rapid fire multishot provided by the RoughCut
Strengths: ROF, multishot, maneuverability, reloading while still loaded
Weaknesses: Accuracy, reloading
Description: The RoughCut is the first modern Nerf blaster to be able to fire multiple darts several times (ie 2 darts 4 times). The multishot ability makes it incredibly dangerous in CQC, and slam fire means you can take down several opponents quickly. The RoughCut does not have as many shots as a lot of blasters, being only 4 effective shots, so you'll need a decent backup blaster for while you reload.
Multishot/Vortex 2
Primary: Vortex Diatron
Secondary: Small single shot pistol (e.g. "Elite" Jolt, Elite Triad)
Gear: Dart/disc pouch
Ammo: Suitable darts/discs
Purpose: To provide high capacity multishot ability
Strengths: Multishot, reloading while still loaded, capacity, accuracy
Weaknesses: ROF is slightly lacking (lever action)
Description: The Diatron is the Vortex equivalent of the RoughCut, and has a higher capacity but lower ROF. Nevertheless, multishot ability is always incredibly dangerous in close quarters. Although the Diatron can't put out discs as fast as the RoughCut puts out darts, it can spew discs out for a little longer, potentially allowing for more hits on opponents and more effective suppression/blind potshot fire.
Friday, 3 May 2013
Loadouts 7: Offence - Moar Rushing (2)
With all sorts of new blasters out now, the old loadouts needed some updating. I've started with rushing because I just got the Stryfe, an ideal blaster for rushing.
Scenario Description: Combat with high concentration of enemies. Player is playing offensively with intent to tag as many as possible, or tag specific player(s). May or may not have backup teammates, depending on situation, severity and importance. Generally will not involve game factors other than players. Player intends to run in and tag as many enemies as possible and may sacrifice themself.
Keys to Victory: Rate of fire is key. Range and accuracy not as important because the player will be close enough to opponents to ensure tags. Fearlessness is helpful, especially with the loadouts that involving running. Fitness is important as you will be running a lot as an offensive player.
Unnecessary Burdens: Sidearms. Normally an attack will end one of
two ways: total victory (all or majority of enemies tagged, few or no
allies tagged) or failure (few or no enemies tagged, all or most allies
tagged). As a result, you will either be alive to reload your
primary(ies), running away or returning to base to respawn, and thus
have time to reload.
Clip (Mag) System 3
Primary: Elite Stryfe / Elite/N-Strike Rayven x 2 (dual wield, 18 dart clips [mags])
Secondary: Small single shot (e.g. Jolt, Elite Firestrike)
Gear: Anything that holds clips (mags), small dart/disc pouch
Ammo: 18 dart clips (mags), suitable ammo for secondary
Purpose: To make maximum use of the semi auto blasters provided by Nerf, by dual wielding
Strengths: ROF will be insane (combined ROF of two fast firing blasters), reloading clips (mags), ranges are decent
Weaknesses: Extremely vulnerable if both primaries are out of ammo, inaccurate, ranges drop from rapid fire, revving up to fire
Description: The Stryfe and Rayven are both semi auto flywheel clip (mag) system blasters. As such both have potential for high rates of fire, and are small and light allowing for running without heavy burden. Both characteristics are ideal for rushing. Although dual wielding blasters will reduce their accuracy, I feel that the added capacity, ROF and dart output is well worth it, especially for rushing where range and accuracy are not essential.
Multishot 1
Primary: Elite RoughCut 2x4
Secondary: Elite Stryfe / Elite/N-Strike Rayven (12/18 dart clips [mags])
Gear: Anything that holds clips (mags), dart pouch
Ammo: 12/18 dart clips (mags), darts for primary
Purpose: To make maximum use of the multishot capabilities of the RoughCut
Strengths: Dart output of RoughCut (slam-fire + multishot), secondary allows for more prolonged rapid fire, reloading (secondary)
Weaknesses: RoughCut only effectively has 4 shots, reloading (primary), accuracy (primary)
Description: The RoughCut is one of few blasters capable of firing more than one dart at a time, firing 2 at once from 8 barrels. Couple this double shot ability with the slam-fire from its pump action handle, and you have a blaster that can effectively output 8 darts in about a second. As noted by RoughCut users, the darts tend to swerve quite a lot when fired, meaning accuracy will be terrible. For a rusher though, the ability to fire out 2 darts at once and fire all 4 sets in about a second is very useful, meaning that you could easily take out 3 or 4 opponents with the RoughCut with the right timing and application of slam-fire. The RoughCut only effectively has 4 shots, so a backup blaster is needed. As a rusher, you are best off with fast firing and small clip (mag) system blasters, namely the Stryfe or Rayven. Between the RoughCut's multishot and a Stryfe/Rayven's clip (mag) system rapid fire you'll be able to take out 5 opponents or more within 30 seconds.
Vortex 1
Primary: Vortex Pyragon (40/20 disc drum/mag)
Secondary: Nothing/Small single shot (e.g. Elite Triad, Vortex Proton)
Gear: Vortex Ammo Belt or similar ammo holding device
Ammo: 10/20 disc mags, spare ammo for secondary
Purpose: To make maximise on the ridiculous slam-fire ability of the Pyragon
Strengths: Disc output during slam-fire, range, accuracy, reloading
Weaknesses: Vulnerability when mags are empty
Description: The Pyragon is so far the only Vortex blaster to slam-fire, and it pulls off slam-fire very well,
allowing a ROF of nearly 7dps when properly applied. This allows for a veritable storm of discs which even for extremely skilled persons would be extremely difficult, if not impossible, to dodge. For longer ranged shots the Pyragon can be single fired for more effective suppression/potshot fire. In the even the Pyragon runs out of ammo, you could carry a secondary, but as a rusher it is much more likely you'll be tagged before running out of ammo if you are well supplied.
Scenario Description: Combat with high concentration of enemies. Player is playing offensively with intent to tag as many as possible, or tag specific player(s). May or may not have backup teammates, depending on situation, severity and importance. Generally will not involve game factors other than players. Player intends to run in and tag as many enemies as possible and may sacrifice themself.
Keys to Victory: Rate of fire is key. Range and accuracy not as important because the player will be close enough to opponents to ensure tags. Fearlessness is helpful, especially with the loadouts that involving running. Fitness is important as you will be running a lot as an offensive player.
Clip (Mag) System 3
Primary: Elite Stryfe / Elite/N-Strike Rayven x 2 (dual wield, 18 dart clips [mags])
Secondary: Small single shot (e.g. Jolt, Elite Firestrike)
Gear: Anything that holds clips (mags), small dart/disc pouch
Ammo: 18 dart clips (mags), suitable ammo for secondary
Purpose: To make maximum use of the semi auto blasters provided by Nerf, by dual wielding
Strengths: ROF will be insane (combined ROF of two fast firing blasters), reloading clips (mags), ranges are decent
Weaknesses: Extremely vulnerable if both primaries are out of ammo, inaccurate, ranges drop from rapid fire, revving up to fire
Multishot 1
Primary: Elite RoughCut 2x4
Secondary: Elite Stryfe / Elite/N-Strike Rayven (12/18 dart clips [mags])
Gear: Anything that holds clips (mags), dart pouch
Ammo: 12/18 dart clips (mags), darts for primary
Purpose: To make maximum use of the multishot capabilities of the RoughCut
Strengths: Dart output of RoughCut (slam-fire + multishot), secondary allows for more prolonged rapid fire, reloading (secondary)
Weaknesses: RoughCut only effectively has 4 shots, reloading (primary), accuracy (primary)
Description: The RoughCut is one of few blasters capable of firing more than one dart at a time, firing 2 at once from 8 barrels. Couple this double shot ability with the slam-fire from its pump action handle, and you have a blaster that can effectively output 8 darts in about a second. As noted by RoughCut users, the darts tend to swerve quite a lot when fired, meaning accuracy will be terrible. For a rusher though, the ability to fire out 2 darts at once and fire all 4 sets in about a second is very useful, meaning that you could easily take out 3 or 4 opponents with the RoughCut with the right timing and application of slam-fire. The RoughCut only effectively has 4 shots, so a backup blaster is needed. As a rusher, you are best off with fast firing and small clip (mag) system blasters, namely the Stryfe or Rayven. Between the RoughCut's multishot and a Stryfe/Rayven's clip (mag) system rapid fire you'll be able to take out 5 opponents or more within 30 seconds.
Vortex 1
Primary: Vortex Pyragon (40/20 disc drum/mag)
Secondary: Nothing/Small single shot (e.g. Elite Triad, Vortex Proton)
Gear: Vortex Ammo Belt or similar ammo holding device
Ammo: 10/20 disc mags, spare ammo for secondary
Purpose: To make maximise on the ridiculous slam-fire ability of the Pyragon
Strengths: Disc output during slam-fire, range, accuracy, reloading
Description: The Pyragon is so far the only Vortex blaster to slam-fire, and it pulls off slam-fire very well,
allowing a ROF of nearly 7dps when properly applied. This allows for a veritable storm of discs which even for extremely skilled persons would be extremely difficult, if not impossible, to dodge. For longer ranged shots the Pyragon can be single fired for more effective suppression/potshot fire. In the even the Pyragon runs out of ammo, you could carry a secondary, but as a rusher it is much more likely you'll be tagged before running out of ammo if you are well supplied.
Monday, 22 April 2013
Nerf Elite Stryfe Review (75ft orange trigger)
IMPORTANT NOTE: The Stryfe in the pictures is missing the notorious dart sensor. This is not evident in any of the photos below, and pictures of it can be seen from an earlier post.
First up in a string of reviews, I am reviewing the orange triggered Stryfe. Down here in Aus, we still haven't sighted the Stryfe in stores, so I was lucky enough to pick up one of these (and other things) from overseas. The Stryfe is a very simple kit, with just itself, 6 Elites and a 6 clip (mag). The box itself was very thin, with merely cardboard supports and not even the cardboard tray you usually see.
First up in a string of reviews, I am reviewing the orange triggered Stryfe. Down here in Aus, we still haven't sighted the Stryfe in stores, so I was lucky enough to pick up one of these (and other things) from overseas. The Stryfe is a very simple kit, with just itself, 6 Elites and a 6 clip (mag). The box itself was very thin, with merely cardboard supports and not even the cardboard tray you usually see.
Wednesday, 10 April 2013
Nerf Elite Stryfe Usage Tips
Some usage tips for my new favourite blaster.
- Remove/tape down the dart sensor. Seriously, it inhibits usage so much that this is the first ever time when I have put a mod in the usage tips, as I try to refrain from doing so. The dart sensor, although it sounds like a good idea, actually tends to lock up the trigger when you try rapid firing, and also tends to not work with Streamlines, particularly with older clips (mags). In a battle you don't want these sorts of things happening, so just disable the sensor by taping it so it thinks it's permanently loaded, or remove it altogether.
- Use the jam door to quickly decelerate your motors. If for whatever reason you need to suddenly be quiet, opening the jam door is the fastest way.
- Don't use a barrel extension, except for supporting other attachments. The extra barrel length reduces your range and only slightly increases accuracy. It also makes the Stryfe significantly longer than it needs to be. Remember that as a semi auto flywheeler the Stryfe is not a rifle, but rather an SMG/large pistol that should be used for burst fire or rapid fire, not single accurate shots. As such, accuracy is not necessarily needed, and the small size of the Stryfe is an advantage, allowing you to maneuver into tight spaces and let off a number of darts. Adding a barrel extension will rob you of this advantage, and add unnecessary accuracy.
- Use a stock if the Stryfe is your primary. Because you should be using the Stryfe most often, the stock will allow for more stable rapid fire, improving the chances of a hit. If the Stryfe is not your primary, do not attach a stock. If the Stryfe is a secondary/tertiary you'll want to be able to pull it out quickly a let loose a spray of darts. A stock will make it harder to pull out quickly, and if it's a backup blaster you'll be using it to dissuade opponents and buy yourself breathing space, not take them all out with an accurate spray. Therefore the stability offered by a stock is unnecessary.
- When you fire, fire several darts. Because of the inaccuracy offered by fast spinning flywheels, you can't rely on the Stryfe for accuracy. Therefore to compensate you should fire several darts in roughly the right direction. This will drastically increase your chances of a hit.
Labels:
Elite,
Nerf,
stryfe,
Usage Tips
Monday, 8 April 2013
Loadouts 6: Personal Loadouts Part 1
Although there have been a large number of loadouts already featured previously, none of them have actually been designed specifically for ourselves, but rather for an ordinary Nerfer. Some of these may suit some of you out there, but chances are you'll have to tweak them slightly for your own needs.
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
Clip (Mag) System 1 (General use)
Primary: N-Strike Alpha Trooper CS-18 (Pinpoint Sight, Retal/Barricade stock, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on custom side tac rail, no AR, OMW spring)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mag), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading, reloading Firestrike
Description: It's no secret that the AT is my go-to blaster and one of my all-time favourites, so it's only fitting that it features first. The AT is somewhat low profile, has slam-fire, a great stock seal and great ranges, as well as a decent amount of customisation. Accuracy is somewhat lacking, but because everyone uses clip (mag) system blasters it's not a disadvantage. The SSPS is for backup shots, and I rarely use it (which is good), but it has been very helpful. The secondary is for use when I lack the ability to reload my clips (mags) when they're empty. Expect an update on this loadout when I get an Elite AT.
Clip (Mags) System 2 (General use)

Primary: N-Strike Rayven CS-18 (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries, reloading Firestrike
Description: Besides the AT, the only other CS blaster I would consider using that I have used (until my Longshot gets fixed up) is the Rayven (and to a certain extent, the Retaliator). No other blaster I've used has had the same blend of range, ROF, spammability and awesome factor, which is provided by flywheeling goodness. In particular, the Stryfe also offers what I consider to be the greatest tacticool potential of any blaster so far, featuring a stock attachment point, barrel extension muzzle, 2 tac rails (one on top, one on bottom) and clip (mag) compatability. Despite having to rev up (which I consider to be a firing delay) I still find the Rayven and its cousins to be really fun to use. Admittedly as of writing this post I've only used the N-Strike Rayven, but the Elite Rayven is essentially the same (if not better), and many, many people say the Stryfe is awesome so expect an update of this loadout in the future.
Clip (Mag) System 3 (WIP, Sniper)
Primary: N-Strike Longshot CS-6 (brass breech [which must be fixed], +AT spring, whatever tacticool I feel like, 12 dart clips [mags])
Secondary: Spectre REV-5/Snapfire 8
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: My current Longshot has been brass breeched badly, and is not getting the range or accuracy it should. I intend to rectify this ASAP by getting replacement brass, allowing it to reach maximum potential. Longshots are reknowned for their huge plunger tubes which result in awesome ranges with strong springs and good stefans, and I intend to use a somewhat watered down version more suitable to my wars. The Longshot's one key weakness is lack of ROF, which most other clip (mag) system blasters have, but the sheer power of the Longshot gives it an advantage to hide its disadvantage. A special feature of using a brass breech is that you can double or even triple feed, yet have all the darts leave the barrel at a reasonable velocity (obviously reduced from a single shot but still usable), effectively turning the Longshot into a shotgun. This sort of makes up for the lack of ROF, in that multi-shots can be just as deadly in close quarters as rapid fire.
Clip (Mag) System 4 (CQC)
Primary: Elite Retaliator (no attachment or just Retal stock, 12 dart clip [mag])
Secondary: Elite Jolt
Gear: None
Ammo: 12 dart clips (mags), Elite darts/stefans
Purpose: To allow for maneuverability in close quarters while still providing good blasting ability
Strengths: Range (primary), reloading, ROF, extremely light, maneuverability
Weaknesses: Vulnerability when reloading, accuracy (with Elite darts)
Description: A number of the wars I have are hosted in a house, so ranges aren't totally necessary and maneuverability is much more important. Thus I crafted this super easy to get loadout which is powerful and rapid fire, but light and small so I don't knock any walls or doorframes, chairs, vases etc. The Retal gets good ranges and can fire reasonably quickly when required, and is light and easily maneuverable. The Jolt and spare 12 clip(s) (mags) fit easily in a number of pockets in my various pants, so I have no need for the tac vest. Also because most of these battles are quite short, I have no need to scavange darts and store them for future use.
This loadout is not too well suited for larger wars I have at the playgrounds you see in many of my war vids, because one of my Retals is stock, and the other only lightly modded and thus lack the range of the above blasters, and the Elite Jolt is not powerful compared to say, my Firestrike.
Vortex 1 (General Use)
Primary: Vortex Pyragon (40 disc drum)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: Vortex Ammo Belt
Ammo: 10 disc mags, darts for secondary
Purpose: To provide high range and accuracy which can be spammed about, and make maximum use of Vortex discs
Strengths: Range (primary), reloading, blaster can still be loaded when reloading, accuracy, capacity (primary)
Weaknesses: Discs vulnerable to wind and rain, discs curve, reloading Firestrike
Description: The Pyragon is widely accepted as the best Vortex blaster so far, boasting a ridiculous capacity of 40 discs in a huge drum, ranges beyond that of ordinary vortex, consistent disc curving (and thus accuracy) and an insane ROF of nearly 7 discs per second. I've used this to great effect, once taking out an entire team on my own with Pyragon slam fire, which won us the game (it was CTF). The secondary is merely for dart usage, since Vortex is still far inferior in terms of appearance on the battlefield.
Single Shot 1 (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Stryfe (12/18 dart clip [mag], on bandolier, 2 or 3 14500s, rewired)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: The idea of being a sniper is that you can hit your opponents from ranges that their blasters cannot reach. With the BBB's huge plunger tube, this is easy with some simple mods. With high power single shots also comes a slow reload time, so for close quarter battles or for when the BBB is not loaded, the Stryfe can be pulled out to deliver a small wall of foam into your opponent's face at a reasonably close range. Notice that the strengths and weaknesses of the blasters are contrasting, so as to provide maximum scenario coverage.
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
Clip (Mag) System 1 (General use)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mag), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading, reloading Firestrike
Description: It's no secret that the AT is my go-to blaster and one of my all-time favourites, so it's only fitting that it features first. The AT is somewhat low profile, has slam-fire, a great stock seal and great ranges, as well as a decent amount of customisation. Accuracy is somewhat lacking, but because everyone uses clip (mag) system blasters it's not a disadvantage. The SSPS is for backup shots, and I rarely use it (which is good), but it has been very helpful. The secondary is for use when I lack the ability to reload my clips (mags) when they're empty. Expect an update on this loadout when I get an Elite AT.
Clip (Mags) System 2 (General use)
Primary: N-Strike Rayven CS-18 (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries, reloading Firestrike
Description: Besides the AT, the only other CS blaster I would consider using that I have used (until my Longshot gets fixed up) is the Rayven (and to a certain extent, the Retaliator). No other blaster I've used has had the same blend of range, ROF, spammability and awesome factor, which is provided by flywheeling goodness. In particular, the Stryfe also offers what I consider to be the greatest tacticool potential of any blaster so far, featuring a stock attachment point, barrel extension muzzle, 2 tac rails (one on top, one on bottom) and clip (mag) compatability. Despite having to rev up (which I consider to be a firing delay) I still find the Rayven and its cousins to be really fun to use. Admittedly as of writing this post I've only used the N-Strike Rayven, but the Elite Rayven is essentially the same (if not better), and many, many people say the Stryfe is awesome so expect an update of this loadout in the future.
Clip (Mag) System 3 (WIP, Sniper)
Secondary: Spectre REV-5/Snapfire 8
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: My current Longshot has been brass breeched badly, and is not getting the range or accuracy it should. I intend to rectify this ASAP by getting replacement brass, allowing it to reach maximum potential. Longshots are reknowned for their huge plunger tubes which result in awesome ranges with strong springs and good stefans, and I intend to use a somewhat watered down version more suitable to my wars. The Longshot's one key weakness is lack of ROF, which most other clip (mag) system blasters have, but the sheer power of the Longshot gives it an advantage to hide its disadvantage. A special feature of using a brass breech is that you can double or even triple feed, yet have all the darts leave the barrel at a reasonable velocity (obviously reduced from a single shot but still usable), effectively turning the Longshot into a shotgun. This sort of makes up for the lack of ROF, in that multi-shots can be just as deadly in close quarters as rapid fire.
Clip (Mag) System 4 (CQC)
Secondary: Elite Jolt
Gear: None
Ammo: 12 dart clips (mags), Elite darts/stefans
Purpose: To allow for maneuverability in close quarters while still providing good blasting ability
Strengths: Range (primary), reloading, ROF, extremely light, maneuverability
Weaknesses: Vulnerability when reloading, accuracy (with Elite darts)
Description: A number of the wars I have are hosted in a house, so ranges aren't totally necessary and maneuverability is much more important. Thus I crafted this super easy to get loadout which is powerful and rapid fire, but light and small so I don't knock any walls or doorframes, chairs, vases etc. The Retal gets good ranges and can fire reasonably quickly when required, and is light and easily maneuverable. The Jolt and spare 12 clip(s) (mags) fit easily in a number of pockets in my various pants, so I have no need for the tac vest. Also because most of these battles are quite short, I have no need to scavange darts and store them for future use.
This loadout is not too well suited for larger wars I have at the playgrounds you see in many of my war vids, because one of my Retals is stock, and the other only lightly modded and thus lack the range of the above blasters, and the Elite Jolt is not powerful compared to say, my Firestrike.
Vortex 1 (General Use)
Primary: Vortex Pyragon (40 disc drum)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: Vortex Ammo Belt
Ammo: 10 disc mags, darts for secondary
Strengths: Range (primary), reloading, blaster can still be loaded when reloading, accuracy, capacity (primary)
Weaknesses: Discs vulnerable to wind and rain, discs curve, reloading Firestrike
Description: The Pyragon is widely accepted as the best Vortex blaster so far, boasting a ridiculous capacity of 40 discs in a huge drum, ranges beyond that of ordinary vortex, consistent disc curving (and thus accuracy) and an insane ROF of nearly 7 discs per second. I've used this to great effect, once taking out an entire team on my own with Pyragon slam fire, which won us the game (it was CTF). The secondary is merely for dart usage, since Vortex is still far inferior in terms of appearance on the battlefield.
Single Shot 1 (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Stryfe (12/18 dart clip [mag], on bandolier, 2 or 3 14500s, rewired)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: The idea of being a sniper is that you can hit your opponents from ranges that their blasters cannot reach. With the BBB's huge plunger tube, this is easy with some simple mods. With high power single shots also comes a slow reload time, so for close quarter battles or for when the BBB is not loaded, the Stryfe can be pulled out to deliver a small wall of foam into your opponent's face at a reasonably close range. Notice that the strengths and weaknesses of the blasters are contrasting, so as to provide maximum scenario coverage.
Labels:
Alpha Trooper,
Dart Tag,
Elite,
firestrike,
Jolt,
Longshot,
N-Strike,
Nerf,
pyragon,
Rayven,
rebelle,
Retaliator,
Sharp Shot,
snapfire,
Spectre,
Strongarm,
stryfe,
triad,
wildshot
Nerf Stryfe Dart Sensor - Updated Again?
When the Stryfe first came out, many people criticised its dart sensor tooth thingy, which although seemed like a good idea, blocking the trigger if it was not loaded, actually caused a lot more trouble, by jamming up the trigger frequently and not detecting darts loaded in non-Elite clips (mags).
This problem was rectified with a new dart sensor design, as showcased by BasicNerf's post here. The video, made by "Duke Wintermaul" on Youtube, shows that the new dart sensor is larger than the original, but could still be easily be attacked with, for example, pliers. The serial number for these Stryfes ended with an "a".
I picked up my Stryfe from Malaysia. Worried that this might be an original troublesome Stryfe, I took it back to the place I was staying at, threw in some batteries and sprayed off the 6 darts that came with the Stryfe. To my relief, they fired out very quickly, and the trigger didn't lock up. Noting that it was different to the Stryfes with a serial number ending in an 'a', I looked at the engraved serial number and noted it ended with a 'b'.
This problem was rectified with a new dart sensor design, as showcased by BasicNerf's post here. The video, made by "Duke Wintermaul" on Youtube, shows that the new dart sensor is larger than the original, but could still be easily be attacked with, for example, pliers. The serial number for these Stryfes ended with an "a".
I picked up my Stryfe from Malaysia. Worried that this might be an original troublesome Stryfe, I took it back to the place I was staying at, threw in some batteries and sprayed off the 6 darts that came with the Stryfe. To my relief, they fired out very quickly, and the trigger didn't lock up. Noting that it was different to the Stryfes with a serial number ending in an 'a', I looked at the engraved serial number and noted it ended with a 'b'.
Wednesday, 28 November 2012
BasicNerf & Friend get Elite Stryfe
I'm a little late on this bandwagon, but BasicNerf and one of his friends got their lucky hands on the Nerf Elite Stryfe, the blaster I want most from the ones officially from 2013. Anyways, they posted several useful videos on them, so I thought I'd share them here.
They were purchased from Toys 'R' Us for $25 USD each, so expect US retail price to be around $20. (TRU marks up their prices)
For the owners of these vids, go to:
BasicNerf (blog)
BasicNerf's friend (blog)
On a random note, you may be wondering why the blog has been a little quiet recently. Well, education calls. Not long ago I had my school exams, so I haven't had time to write up much. Don't worry, though, within the next fortnight a few more posts should be up.
They were purchased from Toys 'R' Us for $25 USD each, so expect US retail price to be around $20. (TRU marks up their prices)
For the owners of these vids, go to:
BasicNerf (blog)
BasicNerf's friend (blog)
On a random note, you may be wondering why the blog has been a little quiet recently. Well, education calls. Not long ago I had my school exams, so I haven't had time to write up much. Don't worry, though, within the next fortnight a few more posts should be up.
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