I've got a Cyclonic review coming up soon, but that could take a while. In the meantime have a comparison between Elite's two full auto rifle blasters. How does the Hyperfire stack up to the Rapidstrike?
Showing posts with label rapidstrike. Show all posts
Showing posts with label rapidstrike. Show all posts
Wednesday, 27 July 2016
Saturday, 29 August 2015
Mod: Bullpup Rapidstrike (complete except paint)
Several months ago I embarked on a quest to build a full-auto bullpup blaster, as I love bullpup and now love full auto. I began with an Autorayven as I wanted to make my Elite Rayven special, however lingering Rayven-related issues caused that project to be scrapped. The next best of course is a bullpup Rapidstrike, so I took my remaning spare Rapidstrike and got to work on that.
Labels:
bullpup,
Elite,
Mod,
Nerf,
rapidstrike
Thursday, 18 June 2015
Motor Replacements: Falcon'd Rapidstrike, Banshee'd E.Rayven
Further progress and updates on motor replacements. The Autorayven project has been shelved for now, partly due to Rayven related alignment issues and partly because of how perfect the Rapidstrike is. But more on that later.
Saturday, 16 May 2015
Mini Mod: Semi Auto Rapidstrike (aka Slowstrike)
I have plans to make my Elite Rayven full auto. Those plans involve a Rapidstrike pusher, Longshot stock, Falcons and a 3S. As I'm currently waiting for the Falcons and 3S to arrive, I thought I'd make use of my now useless pusher donating RS.
Externally it looks no different, which was part of the goal. Internally however...
Externally it looks no different, which was part of the goal. Internally however...
Labels:
Elite,
Mod,
Nerf,
rapidstrike
Saturday, 18 April 2015
LiPo Mods: Elite Rayven and Rapidstrike PDW
So far in my electrical modding history, I've done several rewires and a few (minor) motor replacements [usually just Barricade motors], but I have never delved into the world of LiPo batteries. After experiencing some blasters that don't work too well even with the higher current IMRs, I decided to save up and jump in.
Monday, 5 January 2015
Mod: Minimised Rapidstrike
One popular mod for the Rapidstrike (besides the standard overhauling of its internals) is minimisation of the shell, as Nerf is lacking in a full-auto clip (mag) fed sidearm.
This is my take of an SMG/PDW style minimisation.
This is my take of an SMG/PDW style minimisation.
Thursday, 11 December 2014
Loadouts 13: Heavy Fire Support Part 2
I haven't done a Loadouts post in a while, so here's a new one.
Scenario Description: Close-mid range team based encounters. General engagement ranges ~7-12m. Player has taken the role of "Heavy", who typically carries larger blasters that are usually more spammable and ammo hungry.
Keys to Victory: Rapid fire blasters with reasonably high capacity, preferably easy to reload. Reasonable range - does not have to shoot particularly far. Must be able to effectively spray darts at opponents, idealistically suppressing or tagging them. Large amounts of ammo. Fearlessly spray opponents, even when under heavy attack.
Alternative primary blasters are those that inspire great fear into opponents and consume lots of ammo/particularly large ammo, such as large shotguns and rocket launchers.
You won't be too capable of run 'n' gunning thanks to the inherent bulk of your gear, but it's not hard to walk 'n' gun, and if you're prepared enough, running with all your gear shouldn't be too hard. Practice is the key to coping with all the stuff you're carrying.
Unnecessary Burdens: Trying to cut down on weight somewhere by minimising ammo or some other useful objects. Face it, if you want to be a "Heavy" you are going to be carrying a lot of stuff. That is the entire point of your role. If you don't want to be carrying so much stuff you probably shouldn't be a Heavy.
Scenario Description: Close-mid range team based encounters. General engagement ranges ~7-12m. Player has taken the role of "Heavy", who typically carries larger blasters that are usually more spammable and ammo hungry.
Keys to Victory: Rapid fire blasters with reasonably high capacity, preferably easy to reload. Reasonable range - does not have to shoot particularly far. Must be able to effectively spray darts at opponents, idealistically suppressing or tagging them. Large amounts of ammo. Fearlessly spray opponents, even when under heavy attack.
Alternative primary blasters are those that inspire great fear into opponents and consume lots of ammo/particularly large ammo, such as large shotguns and rocket launchers.
You won't be too capable of run 'n' gunning thanks to the inherent bulk of your gear, but it's not hard to walk 'n' gun, and if you're prepared enough, running with all your gear shouldn't be too hard. Practice is the key to coping with all the stuff you're carrying.
Unnecessary Burdens: Trying to cut down on weight somewhere by minimising ammo or some other useful objects. Face it, if you want to be a "Heavy" you are going to be carrying a lot of stuff. That is the entire point of your role. If you don't want to be carrying so much stuff you probably shouldn't be a Heavy.
Labels:
blastzooka,
Buzz Bee,
Dart Tag,
Elite,
Nerf,
Nitron,
rapidstrike,
Swarmfire,
Vortex
Sunday, 28 September 2014
Nerf Elite Comparison: XD Demolisher vs Rapidstrike CS-18
This is probably one of the most relevant comparisons right now, with the recent(ish) release of the Demolisher.
Labels:
2 in 1,
comparison,
CS-18,
demolisher,
Elite,
Nerf,
rapidstrike,
xd
Friday, 25 July 2014
Review: Nerf Elite Rapidstrike CS-18 (20m grey trigger Aus)
The Rapidstrike CS-18 was one of the most exciting Nerf releases of 2013 for many. Since the Stampede of 2010, there weren't any other similar "assault rifle" styled full auto blasters, and some people were modding their N-Strike Rayvens to be full auto. And of course, even from the initial leaked pictures, the Rapidstrike looked like a beast.
So does the Rapidstrike live up to all of its hype?
So does the Rapidstrike live up to all of its hype?
Thursday, 17 July 2014
N-Strike vs Elite Round 5: Elite Rapidstrike CS-18 vs N-Strike Stampede ECS
Today's comparison post will be of Nerf's two full-auto clip (mag) system blasters. Hopefully this will keep you guys occupied until I get my Rapidstrike review done.
Labels:
comparison,
CS-18,
ECS,
Elite,
N-Strike,
Nerf,
rapidstrike,
Stampede
Tuesday, 8 July 2014
HFCBE: Nerf Elite Rapidstrike CS-18 (stock)
Nerf claims the Rapidstrike can empty an 18 clip (mag) in 5.62 seconds. I put that claim to the test in a quick video.
Batteries: 4 x Toys 'R' Us branded C batteries
Time: 4.923
No. darts: 18
ROF: 3.45dps or 207.2dpm
So yes, the Rapidstrike can achieve the claimed ROF. Considering Nerf's recent track record with performance claims, this is a surprise, and a good one at that.
Batteries: 4 x Toys 'R' Us branded C batteries
Time: 4.923
No. darts: 18
ROF: 3.45dps or 207.2dpm
So yes, the Rapidstrike can achieve the claimed ROF. Considering Nerf's recent track record with performance claims, this is a surprise, and a good one at that.
Labels:
CS-18,
Elite,
Nerf,
rapidstrike,
rate of fire,
rof
Thursday, 26 December 2013
2013 Nerf Sum Up
It's that time of year again, time to look back at everything Nerf in 2013.
And what a year is has been, with more blaster releases this year than any other year I've documented.
Also Merry Christmas/Happy Holidays and Happy New Year from all of us at Outback Nerf.
And what a year is has been, with more blaster releases this year than any other year I've documented.
Also Merry Christmas/Happy Holidays and Happy New Year from all of us at Outback Nerf.
Labels:
Alpha Trooper,
Ammo Box,
Barrel Break,
centurion,
Elite,
firestrike,
Jolt,
mega,
Nerf,
rapidstrike,
Rayven,
Reflex,
roughcut,
Spectre,
stinger,
Strongarm,
stryfe,
triad
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