I haven't done a Loadouts post in a while, so here's a new one.
Scenario Description: Close-mid range team based encounters.
General engagement ranges ~7-12m. Player has taken the role of "Heavy",
who typically carries larger blasters that are usually more spammable and ammo
hungry.
Keys to Victory: Rapid fire
blasters with reasonably high capacity, preferably easy to reload.
Reasonable range - does not have to shoot particularly far. Must be able
to effectively spray darts at opponents, idealistically suppressing or
tagging them. Large amounts of ammo. Fearlessly spray opponents, even
when under heavy attack.
Alternative primary blasters are those
that inspire great fear into opponents and consume lots of
ammo/particularly large ammo, such as large shotguns and rocket
launchers.
You won't be too capable of run 'n' gunning thanks to
the inherent bulk of your gear, but it's not hard to walk 'n' gun, and
if you're prepared enough, running with all your gear shouldn't be too
hard. Practice is the key to coping with all the stuff you're carrying.
Unnecessary Burdens: Trying
to cut down on weight somewhere by minimising ammo or some other useful
objects. Face it, if you want to be a "Heavy" you are going to be
carrying a lot of stuff. That is the entire point of your role. If you don't want to be carrying so much stuff you probably shouldn't be a Heavy.
Showing posts with label Nitron. Show all posts
Showing posts with label Nitron. Show all posts
Thursday, 11 December 2014
Loadouts 13: Heavy Fire Support Part 2
Labels:
blastzooka,
Buzz Bee,
Dart Tag,
Elite,
Nerf,
Nitron,
rapidstrike,
Swarmfire,
Vortex
Monday, 2 April 2012
Nerf Vortex vs N-Strike Part 1
The Gear Up series pitched N-Strike blasters against Vortex blasters. However, I felt they pitched the wrong blasters against each other:
- Maverick vs Proton
- Barricade vs Vigilon
- Recon vs Praxis
- Raider vs Nitron
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