This post is a somewhat overdue one, but hopefully will entertain you guys long enough to get my Stockade review done. It's a comparison of Nerf's two one-handable revolvers, the Snapfire and the Sweet Revenge/Hammershot.
For the most part the Sweet Revenge will also serve as a good indicator of the Zombie Strike Hammershot for this comparison.
Showing posts with label snapfire. Show all posts
Showing posts with label snapfire. Show all posts
Sunday, 27 April 2014
Monday, 2 September 2013
HFCBE - Nerf DT Snapfire 8
The DT Snapfire 8 is Nerf's first spring powered semi auto blaster. With its semi auto ability comes a ridiculously large and difficult trigger pull, especially on power mode. On speed mode though, just how fast can a Snapfire fire?
As it turns out, reasonably fast. Though of course not as fast as slam fire or the flywheeler semi autos, the Snapfire can still put out a decent number of darts quickly, especially for a sidearm.
Time: 1.93
No. darts: 8
ROF: 3.63dps or 217.6dpm
Time: 1.93
No. darts: 8
ROF: 3.63dps or 217.6dpm
Thursday, 22 August 2013
Loadouts 10: Personal Loadouts Part 2
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
P13c30fch33s3
Clip (Mag) System 1a (General use)
Primary: Elite Alpha Trooper CS-12 (Retal stock, EPPS, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on side rail, BT V2 8.5kg spring)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths:
Range (primary), ROF, reloading is fast, SSPS provides emergency/spread
shots at reasonable range, secondary is good and reliable, jamming is
rare, looks amazingly tacticool and awesome
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading
Description: Because the Elite AT uses a direct plunger over the N-Strike AT's reverse plunger, the EAT has more potential and is easier to get up to great ranges. Additionally firing it is much more quiet because the AR is still intact, and the EAT looks much better because it has had minimal modding done to it. I am awaiting the results of an AR removal test to see whether or not I should remove it.
Clip (Mag) System 2a (General use)
Primary: Elite Stryfe (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries
Description: As said earlier, the Stryfe is the most tacticool blaster I've used, beating the Recon by one tac rail. It's also very light, surprisingly thin and looks awesome, along with performing very well. Essentially it acts the same as a Rayven, but is more quiet, more tacticool and more smooth to use, which is why I prefer it over the Rayven.
Clip (Mag) System 3a (WIP, Sniper)
Primary: N-Strike Longshot CS-6 (brass breech, varying spring combinations, Scout IX-3 on bottom, N-Strike Pinpoint Sight, Slydev Front and Rear Iron Sights (no drop), Slydev Longshot Front Tac Rail, Slydev Tac Rail Sling Loop, Secret Strike Pocket Shotgun on side, 12 dart clip [mag])
Secondary: Spectre REV-5/Snapfire 8/Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: Simply updating the tacticool on the Longshot. Thanks primarily to Slydev for allowing so much tacticool. Ranges with stefans are beyond 30m (100ft), and Elites/Streamlines are far to unstable to accurately measure range.
Single Shot 1a (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: A Stryfe is a great blaster, but the fact remains that because it's a flywheeler it need to be revved up to fire. In those times when you don't have time to rev up, you're left with the sole option of running away. To avoid this, you need a non-flywheel secondary, and thus the EAT was chosen. Why? Well, besides the EAT being an all round great blaster, most importantly it has no fire delay. While with the Stryfe you have to rev up to fire, with the EAT you can just whip it out and fire. Obviously the EAT is larger than the Stryfe, but as a sniper I don't really intend to do a lot of running unless absolutely necessary.
Airgun 1 (Sniper)
Primary: Buzz Bee Big Blast (couplered, Raider stock on pump)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: When you just have to outrange everyone else by a ridiculous margin
Strengths: Range is absurd (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: Just a quick note to make this section make more sense, the average engagement ranges that my friends have is at most 15m, because the blasters we use are generally stock or lightly modded. Buzz Bee Big Blasts are well respected blasters in the modding community, because of their huge airtanks, low retail price and general modding potential and ease of modding. Anyway, when I say 'range is absurd', I mean it. My 4B can fire stefans beyond 55m (180ft), making it a true Nerf sniper. So we've got range well and truly covered, the EAT is for if someone gets too close. It's not like I actually want to hurt my friends...
EDIT: Don't pay the exact range claim too much stock, just know that 4Bs far outclass the blasters we normally use when it comes to range.
Airgun 2 (Psuedo-Sniper/NIC war)
Primary: Nerf Supermaxx 1500 (overhauled for stefans)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites and Stefans)
Purpose: For a balance of high range and ROF
Strengths: Range (primary), accuracy (primary), ROF vs other airguns (primary), ROF (secondary), reloading
Weaknesses: Accuracy (secondary), ROF (primary)
Description: The Supermaxx 1500 is well known among the Nerf modding community for respectable ranges (100-130ft depending on stefan) as well as a higher than usual ROF for an airgun (has a turret as well as a small tank, meaning low pump count). This makes it superior against most other airguns at mid range encounters, but without the ridiculous range of (say) a 4B, it isn't a true sniper type blaster. Again, because of the inherent slow firing of an airgun plaguing the SM1500, I have an EAT for backup close-mid range rapid fire.
Keys to Victory: N/A
Unnecessary Burdens: N/A
P13c30fch33s3
Clip (Mag) System 1a (General use)
Primary: Elite Alpha Trooper CS-12 (Retal stock, EPPS, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on side rail, BT V2 8.5kg spring)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading
Description: Because the Elite AT uses a direct plunger over the N-Strike AT's reverse plunger, the EAT has more potential and is easier to get up to great ranges. Additionally firing it is much more quiet because the AR is still intact, and the EAT looks much better because it has had minimal modding done to it. I am awaiting the results of an AR removal test to see whether or not I should remove it.
Clip (Mag) System 2a (General use)
Primary: Elite Stryfe (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Elite Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries
Description: As said earlier, the Stryfe is the most tacticool blaster I've used, beating the Recon by one tac rail. It's also very light, surprisingly thin and looks awesome, along with performing very well. Essentially it acts the same as a Rayven, but is more quiet, more tacticool and more smooth to use, which is why I prefer it over the Rayven.
Clip (Mag) System 3a (WIP, Sniper)
Primary: N-Strike Longshot CS-6 (brass breech, varying spring combinations, Scout IX-3 on bottom, N-Strike Pinpoint Sight, Slydev Front and Rear Iron Sights (no drop), Slydev Longshot Front Tac Rail, Slydev Tac Rail Sling Loop, Secret Strike Pocket Shotgun on side, 12 dart clip [mag])
Secondary: Spectre REV-5/Snapfire 8/Triad EX-3
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: Simply updating the tacticool on the Longshot. Thanks primarily to Slydev for allowing so much tacticool. Ranges with stefans are beyond 30m (100ft), and Elites/Streamlines are far to unstable to accurately measure range.
Single Shot 1a (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: A Stryfe is a great blaster, but the fact remains that because it's a flywheeler it need to be revved up to fire. In those times when you don't have time to rev up, you're left with the sole option of running away. To avoid this, you need a non-flywheel secondary, and thus the EAT was chosen. Why? Well, besides the EAT being an all round great blaster, most importantly it has no fire delay. While with the Stryfe you have to rev up to fire, with the EAT you can just whip it out and fire. Obviously the EAT is larger than the Stryfe, but as a sniper I don't really intend to do a lot of running unless absolutely necessary.
Airgun 1 (Sniper)
Primary: Buzz Bee Big Blast (couplered, Raider stock on pump)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: When you just have to outrange everyone else by a ridiculous margin
Strengths: Range is absurd (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: Just a quick note to make this section make more sense, the average engagement ranges that my friends have is at most 15m, because the blasters we use are generally stock or lightly modded. Buzz Bee Big Blasts are well respected blasters in the modding community, because of their huge airtanks, low retail price and general modding potential and ease of modding. Anyway, when I say 'range is absurd', I mean it. My 4B can fire stefans beyond 55m (180ft), making it a true Nerf sniper. So we've got range well and truly covered, the EAT is for if someone gets too close. It's not like I actually want to hurt my friends...
EDIT: Don't pay the exact range claim too much stock, just know that 4Bs far outclass the blasters we normally use when it comes to range.
Airgun 2 (Psuedo-Sniper/NIC war)
Primary: Nerf Supermaxx 1500 (overhauled for stefans)
Secondary: Elite Alpha Trooper CS-12 (BT V2 8.5kg spring, 12/18 dart clip [mag])
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites and Stefans)
Purpose: For a balance of high range and ROF
Strengths: Range (primary), accuracy (primary), ROF vs other airguns (primary), ROF (secondary), reloading
Weaknesses: Accuracy (secondary), ROF (primary)
Description: The Supermaxx 1500 is well known among the Nerf modding community for respectable ranges (100-130ft depending on stefan) as well as a higher than usual ROF for an airgun (has a turret as well as a small tank, meaning low pump count). This makes it superior against most other airguns at mid range encounters, but without the ridiculous range of (say) a 4B, it isn't a true sniper type blaster. Again, because of the inherent slow firing of an airgun plaguing the SM1500, I have an EAT for backup close-mid range rapid fire.
Labels:
1500,
Alpha Trooper,
big bad bow,
Big Blast,
Buzz Bee,
Dart Tag,
Elite,
firestrike,
Longshot,
N-Strike,
Nerf,
Nitefinder,
Secret Strike,
snapfire,
Spectre,
stryfe,
Supermaxx,
triad
Tuesday, 16 April 2013
Nerf Dart Tag Snapfire 8 Usage Tips
Returning back to a post type I haven't written for ages, I present to you the usage tips for the Snapfire 8, the first Nerf blaster to be spring powered as well as semi auto.
- Keep the Snapfire on 'Power' mode. I find that although the extra trigger pull resistance vs extra range vs loss of accuracy isn't great (+ lots of resistance, + a little range, - some accuracy), the trigger pull isn't actually that hard, and in 'Speed' mode misfires are more common. Also, because the Snapfire is semi auto, accuracy isn't great anyway. Besides, it's good finger exercise. NOTE: If you do not have much finger strength, use 'Speed' mode. For those who have weaker trigger fingers, the strain of power mode can be very, very painful.
- Keep the Snapfire fully loaded. Why not? It's easy because the Snapfire is an open turret blaster, and as a semi auto blaster you can potentially empty out the Snapfire quite quickly. To make maximum use of the rapid fire semi auto, you'll need at least 4 to 6 darts, but as always a full 8 is always good because after your short spray you'll still have darts left over for stragglers.
- Revert the Snapfire to 'Speed' mode for storage. Because 'Power' mode pre-tensions the spring, leaving it stored in 'Power' mode will slowly weaken the spring and cause its default phase to be pre-stretched.
- Don't use the Snapfire as a primary. It doesn't have the accuracy or capacity to back up its reasonable range in the same way that other blasters such as the Alpha Trooper do. If you do use it as a primary in an ordinary round, chances are your inferior capacity, reload speed and accuracy will cause you to get pinned down or taken out quickly.
- Only one hand is needed to use a Snapfire. The other can therefore be used to do other things, like reload the Snapfire, pick up darts, or hold a flag for CTF.
- Dual wielding is effective. Doubling your capacity to 16 and doubling your ROF to potentially 4-6dps is a force to be reckoned with, and Snapfires are easy to handle with one hand, assuming your trigger finger is up for it.
- The Snapfire is effective for around-the-corner shots. Because the Snapfire is spring powered, there is no flywheel whine to give away your position, and because it is semi auto it means you can fire off several shots around a corner without exposing yourself. This is a particularly useful feature in urban/CQC situations where there are lots of corners and walls.
- Don't fiddle with the Power-Speed knob during combat. It takes too long and doesn't make enough of a difference to drastically change the blaster's capabilities.
- Know which way the turret rotates. This will allow for more effective reloading and prevent the embarressment of a dry fire.
Labels:
Dart Tag,
Nerf,
snapfire,
Usage Tips
Monday, 8 April 2013
Loadouts 6: Personal Loadouts Part 1
Although there have been a large number of loadouts already featured previously, none of them have actually been designed specifically for ourselves, but rather for an ordinary Nerfer. Some of these may suit some of you out there, but chances are you'll have to tweak them slightly for your own needs.
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
Clip (Mag) System 1 (General use)
Primary: N-Strike Alpha Trooper CS-18 (Pinpoint Sight, Retal/Barricade stock, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on custom side tac rail, no AR, OMW spring)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mag), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading, reloading Firestrike
Description: It's no secret that the AT is my go-to blaster and one of my all-time favourites, so it's only fitting that it features first. The AT is somewhat low profile, has slam-fire, a great stock seal and great ranges, as well as a decent amount of customisation. Accuracy is somewhat lacking, but because everyone uses clip (mag) system blasters it's not a disadvantage. The SSPS is for backup shots, and I rarely use it (which is good), but it has been very helpful. The secondary is for use when I lack the ability to reload my clips (mags) when they're empty. Expect an update on this loadout when I get an Elite AT.
Clip (Mags) System 2 (General use)

Primary: N-Strike Rayven CS-18 (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries, reloading Firestrike
Description: Besides the AT, the only other CS blaster I would consider using that I have used (until my Longshot gets fixed up) is the Rayven (and to a certain extent, the Retaliator). No other blaster I've used has had the same blend of range, ROF, spammability and awesome factor, which is provided by flywheeling goodness. In particular, the Stryfe also offers what I consider to be the greatest tacticool potential of any blaster so far, featuring a stock attachment point, barrel extension muzzle, 2 tac rails (one on top, one on bottom) and clip (mag) compatability. Despite having to rev up (which I consider to be a firing delay) I still find the Rayven and its cousins to be really fun to use. Admittedly as of writing this post I've only used the N-Strike Rayven, but the Elite Rayven is essentially the same (if not better), and many, many people say the Stryfe is awesome so expect an update of this loadout in the future.
Clip (Mag) System 3 (WIP, Sniper)
Primary: N-Strike Longshot CS-6 (brass breech [which must be fixed], +AT spring, whatever tacticool I feel like, 12 dart clips [mags])
Secondary: Spectre REV-5/Snapfire 8
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: My current Longshot has been brass breeched badly, and is not getting the range or accuracy it should. I intend to rectify this ASAP by getting replacement brass, allowing it to reach maximum potential. Longshots are reknowned for their huge plunger tubes which result in awesome ranges with strong springs and good stefans, and I intend to use a somewhat watered down version more suitable to my wars. The Longshot's one key weakness is lack of ROF, which most other clip (mag) system blasters have, but the sheer power of the Longshot gives it an advantage to hide its disadvantage. A special feature of using a brass breech is that you can double or even triple feed, yet have all the darts leave the barrel at a reasonable velocity (obviously reduced from a single shot but still usable), effectively turning the Longshot into a shotgun. This sort of makes up for the lack of ROF, in that multi-shots can be just as deadly in close quarters as rapid fire.
Clip (Mag) System 4 (CQC)
Primary: Elite Retaliator (no attachment or just Retal stock, 12 dart clip [mag])
Secondary: Elite Jolt
Gear: None
Ammo: 12 dart clips (mags), Elite darts/stefans
Purpose: To allow for maneuverability in close quarters while still providing good blasting ability
Strengths: Range (primary), reloading, ROF, extremely light, maneuverability
Weaknesses: Vulnerability when reloading, accuracy (with Elite darts)
Description: A number of the wars I have are hosted in a house, so ranges aren't totally necessary and maneuverability is much more important. Thus I crafted this super easy to get loadout which is powerful and rapid fire, but light and small so I don't knock any walls or doorframes, chairs, vases etc. The Retal gets good ranges and can fire reasonably quickly when required, and is light and easily maneuverable. The Jolt and spare 12 clip(s) (mags) fit easily in a number of pockets in my various pants, so I have no need for the tac vest. Also because most of these battles are quite short, I have no need to scavange darts and store them for future use.
This loadout is not too well suited for larger wars I have at the playgrounds you see in many of my war vids, because one of my Retals is stock, and the other only lightly modded and thus lack the range of the above blasters, and the Elite Jolt is not powerful compared to say, my Firestrike.
Vortex 1 (General Use)
Primary: Vortex Pyragon (40 disc drum)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: Vortex Ammo Belt
Ammo: 10 disc mags, darts for secondary
Purpose: To provide high range and accuracy which can be spammed about, and make maximum use of Vortex discs
Strengths: Range (primary), reloading, blaster can still be loaded when reloading, accuracy, capacity (primary)
Weaknesses: Discs vulnerable to wind and rain, discs curve, reloading Firestrike
Description: The Pyragon is widely accepted as the best Vortex blaster so far, boasting a ridiculous capacity of 40 discs in a huge drum, ranges beyond that of ordinary vortex, consistent disc curving (and thus accuracy) and an insane ROF of nearly 7 discs per second. I've used this to great effect, once taking out an entire team on my own with Pyragon slam fire, which won us the game (it was CTF). The secondary is merely for dart usage, since Vortex is still far inferior in terms of appearance on the battlefield.
Single Shot 1 (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Stryfe (12/18 dart clip [mag], on bandolier, 2 or 3 14500s, rewired)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: The idea of being a sniper is that you can hit your opponents from ranges that their blasters cannot reach. With the BBB's huge plunger tube, this is easy with some simple mods. With high power single shots also comes a slow reload time, so for close quarter battles or for when the BBB is not loaded, the Stryfe can be pulled out to deliver a small wall of foam into your opponent's face at a reasonably close range. Notice that the strengths and weaknesses of the blasters are contrasting, so as to provide maximum scenario coverage.
Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A
Clip (Mag) System 1 (General use)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mag), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading, reloading Firestrike
Description: It's no secret that the AT is my go-to blaster and one of my all-time favourites, so it's only fitting that it features first. The AT is somewhat low profile, has slam-fire, a great stock seal and great ranges, as well as a decent amount of customisation. Accuracy is somewhat lacking, but because everyone uses clip (mag) system blasters it's not a disadvantage. The SSPS is for backup shots, and I rarely use it (which is good), but it has been very helpful. The secondary is for use when I lack the ability to reload my clips (mags) when they're empty. Expect an update on this loadout when I get an Elite AT.
Clip (Mags) System 2 (General use)
Primary: N-Strike Rayven CS-18 (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries, reloading Firestrike
Description: Besides the AT, the only other CS blaster I would consider using that I have used (until my Longshot gets fixed up) is the Rayven (and to a certain extent, the Retaliator). No other blaster I've used has had the same blend of range, ROF, spammability and awesome factor, which is provided by flywheeling goodness. In particular, the Stryfe also offers what I consider to be the greatest tacticool potential of any blaster so far, featuring a stock attachment point, barrel extension muzzle, 2 tac rails (one on top, one on bottom) and clip (mag) compatability. Despite having to rev up (which I consider to be a firing delay) I still find the Rayven and its cousins to be really fun to use. Admittedly as of writing this post I've only used the N-Strike Rayven, but the Elite Rayven is essentially the same (if not better), and many, many people say the Stryfe is awesome so expect an update of this loadout in the future.
Clip (Mag) System 3 (WIP, Sniper)
Secondary: Spectre REV-5/Snapfire 8
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: My current Longshot has been brass breeched badly, and is not getting the range or accuracy it should. I intend to rectify this ASAP by getting replacement brass, allowing it to reach maximum potential. Longshots are reknowned for their huge plunger tubes which result in awesome ranges with strong springs and good stefans, and I intend to use a somewhat watered down version more suitable to my wars. The Longshot's one key weakness is lack of ROF, which most other clip (mag) system blasters have, but the sheer power of the Longshot gives it an advantage to hide its disadvantage. A special feature of using a brass breech is that you can double or even triple feed, yet have all the darts leave the barrel at a reasonable velocity (obviously reduced from a single shot but still usable), effectively turning the Longshot into a shotgun. This sort of makes up for the lack of ROF, in that multi-shots can be just as deadly in close quarters as rapid fire.
Clip (Mag) System 4 (CQC)
Secondary: Elite Jolt
Gear: None
Ammo: 12 dart clips (mags), Elite darts/stefans
Purpose: To allow for maneuverability in close quarters while still providing good blasting ability
Strengths: Range (primary), reloading, ROF, extremely light, maneuverability
Weaknesses: Vulnerability when reloading, accuracy (with Elite darts)
Description: A number of the wars I have are hosted in a house, so ranges aren't totally necessary and maneuverability is much more important. Thus I crafted this super easy to get loadout which is powerful and rapid fire, but light and small so I don't knock any walls or doorframes, chairs, vases etc. The Retal gets good ranges and can fire reasonably quickly when required, and is light and easily maneuverable. The Jolt and spare 12 clip(s) (mags) fit easily in a number of pockets in my various pants, so I have no need for the tac vest. Also because most of these battles are quite short, I have no need to scavange darts and store them for future use.
This loadout is not too well suited for larger wars I have at the playgrounds you see in many of my war vids, because one of my Retals is stock, and the other only lightly modded and thus lack the range of the above blasters, and the Elite Jolt is not powerful compared to say, my Firestrike.
Vortex 1 (General Use)
Primary: Vortex Pyragon (40 disc drum)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: Vortex Ammo Belt
Ammo: 10 disc mags, darts for secondary
Strengths: Range (primary), reloading, blaster can still be loaded when reloading, accuracy, capacity (primary)
Weaknesses: Discs vulnerable to wind and rain, discs curve, reloading Firestrike
Description: The Pyragon is widely accepted as the best Vortex blaster so far, boasting a ridiculous capacity of 40 discs in a huge drum, ranges beyond that of ordinary vortex, consistent disc curving (and thus accuracy) and an insane ROF of nearly 7 discs per second. I've used this to great effect, once taking out an entire team on my own with Pyragon slam fire, which won us the game (it was CTF). The secondary is merely for dart usage, since Vortex is still far inferior in terms of appearance on the battlefield.
Single Shot 1 (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Stryfe (12/18 dart clip [mag], on bandolier, 2 or 3 14500s, rewired)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: The idea of being a sniper is that you can hit your opponents from ranges that their blasters cannot reach. With the BBB's huge plunger tube, this is easy with some simple mods. With high power single shots also comes a slow reload time, so for close quarter battles or for when the BBB is not loaded, the Stryfe can be pulled out to deliver a small wall of foam into your opponent's face at a reasonably close range. Notice that the strengths and weaknesses of the blasters are contrasting, so as to provide maximum scenario coverage.
Labels:
Alpha Trooper,
Dart Tag,
Elite,
firestrike,
Jolt,
Longshot,
N-Strike,
Nerf,
pyragon,
Rayven,
rebelle,
Retaliator,
Sharp Shot,
snapfire,
Spectre,
Strongarm,
stryfe,
triad,
wildshot
Monday, 31 December 2012
2012 Nerf Sum Up
To conclude an exciting and awesome year, Outback Nerf wishes you a late Merry Christmas (or Happy Holidays if you don't celebrate Christmas) and a Happy New Year, and also wants to congratulate you on surviving the highly anticlimactic and scientifically incorrect 2012 Mayan Apocalypse. Wait. Something's missing. Yes, the 2012 Nerf Sum-Up, where we sumarise all the new Nerf products released this year.
First up, the biggest and possibly best major Nerf release so far, the N-Strike Elite line.
N-Strike Elite
Ever since Urban Taggers first discovered the box art of the NSE(N-Strike Elite) Retaliator and the Rampage, Nerf's Elite series was the main hype of 2012, and it still is now. When initial images surfaced it appeared the Elite line was taking ordinary N-Strike blasters and making them awesome. It is now evident that this is both true and false - Elite is taking some N-Strike designs and awesome-ing them, but is also introducing all new designs, spearheaded in 2012 by the Hail-Fire. The line advertises to shoot up to 75ft/22m (approximently) and are mainly blue in colour with orange, white and grey highlights. Everyone was also introduced to new concepts in Nerf, like direct plungers fitted into old shells, new revovler tech (Strongarm's unique rotating mech), and new flywheel-tech. The Elite clips (mags) also became special because of new styling as well as a new primary feature: their right side is transparent, allowing people to easily see their remaining ammo, which is also helpful when filling/refilling clips (mags). Unfortunately because the right side is transparent, only left handers can make maximum use of this feature,while right handers (the majority of the human population) cannot see their capacity. Nevertheless, they look awesome.
Unfortunately, the countries with really strict toy firearm laws (like Australia) have to receive detuned units, identified by grey-triggers. The detuned versions advertise to shoot 15m (approx. 50ft).
Retaliator ('Elitified' Recon)
Ranges: 50-60ft (15-18m). About 2/3rds of the power for detuned ones, although mine seems pretty powerful getting 14m.
ROF: About 2-3dps. No slam fire.
Accuracy: Decent without barrel, good with barrel.
Capacity: 12 in included clip (mag)
Accessories: Barrel, stock, foregrip, 12 clip (mag), 12 darts
Rampage ('Elitified' Raider)
Ranges: 50-60ft (15-18m). About 2/3rds of the power for detuned ones.
ROF: About 2-3dps on single fire. Can achieve up to 5dps, possibly more depending on user (slam fire)
Accuracy: Very good at 10-12m. Flies off to the sides after aprox. 13-15m
Capacity: 25 in included drum
Accessories: 25 drum, 25 darts
Hail-Fire
Ranges: 45-55ft (13-17m). About 2/3rds of the power for detuned ones.
ROF: Can achieve up to 4-5dps and more dependant on user's trigger finger (semi auto)
Accuracy: Decent, but you don't use a Hail-Fire for accuracy.
Capacity: 24 in included clips (mags) (4x6 clips [mags]), value pack holds 48 (8x6 clips [mags]), can hold up to 144 (8x18 clips [mags])
Accessories: 4x6 clips (mags), 24 darts, various Hail-Fire parts (assembly required)
Stockade (Release only for countries outside US in 2012)
Ranges: 50-60ft (15m). About 2/3rds the power for detuned version.
ROF: Can achieve up to 4-5dps (semi auto).
Accuracy: Decent, much better than Barricade.
Capacity: 20. 10 in blaster, 10 in stock. Only comes with 10 darts.
Accessories: Stock, 10 darts
Additionally the Elite line had an updated Tactical Vest, with the blaster holster being designed to hold the upcoming Elite Firestrike, but otherwise being pretty much the same as the N-Strike Tac Vest.
To complement the Elite blasters, Nerf also redesigned the highly popular 18 clip (mag), and released it in its own blister package.
Nerf released a Hailfire Upgrade kit which basically has 4 more 6 clips (mags) to fill up the Hailfire.
Nerf rereleased the good old Bandolier, this time in Elite styling. It is essentially the same as the N-Strike Bandolier, but comes with Elite stuff and is slightly shorter and thinner.
In 2013 we have a number of Elite blasters to look forward to, some of which are already available in the US. This includes the Firestrike (Elite NF), Strongarm (Elite Mav/Spectre hybrid), Triad (3 shot Jolt), Elite coloured and more powerful Jolts and Reflexes with new designs, the Rough Cut 2x4 (multishot double barrel shotgun) and the Stryfe (redesigned Rayven) as well as an Elite Rayven.
Light It Up Series:
The Light It Up series was officially released on the 3rd of March, 2012 (3/3/12) and its blasters, besides having fluoro green colour have glow in the dark ammo, which is 'charged' by special mags/clips (mags). While the Lumitron is merely a repaint of the then favourite Vortex blaster, the Praxis, the Rayven was an all new design which became popular for its rapid fire and potentially ridiculous ranges capabilities.
Vortex Lumitron
Ranges: 15-18m (aprox. 50-60ft)
ROF: Up to 3dps. No slam-fire.
Accuracy: Good.
Capacity: 10 in light-up mag
Accessories: 10 disc light up mag, 10 GITD discs
N-Strike Rayven CS-18
Ranges: 11-12m (approx 36-40ft)
ROF: Up to 6-8dps, dependant on user's trigger finger (semi auto).
Accuracy: Decent for a CS blaster.
Capacity: 18 in light-up mag.
Accessories: 18 dart light up mag, 18 GITD darts
Vortex
The Vortex line received an extra addition, the Pyragon. Sporting a 40 disc drum and slam fire, as well as slightly better ranges, the Pyragon quickly became a fan favourite among Nerfers.
2013 holds only one known Vortex release, the Diatron. It comes in the same awesome colour scheme as the Pyragon, and fires 2 discs at a time, and holds up to 10 discs.
The Pyragon
Ranges: 16m-20m (unusually good, even for Vortex)
ROF: Up to 8dps, dependant on user (slam fire).
Accuracy: Excellent. Curves less than other Vortex blasters.
Capacity: 40 in drum mag
Accessories: 40 disc drum, 40 discs
Dart Tag.
We Aussies also finally got the 2011 Dart Tag blasters, but with strange new BLUE triggers. The models with blue triggers have been shown to be more powerful than their standard orange trigger models, with stronger springs in all. Of course, the downside is that the electronic blasters (Swarmfire, Speedswarm) have reduced ROFs because of the extra load on the motors.
The National Dart Tag League (US) was also not held this year for some reason, though possibly to put more emphasis on the Elite line.
The non-flywheel Snapfire 8 also sneaked onto Aussie shelves, giving us a whole new concept about semi-auto blaster as well as a variable power system allowing for easier trigger pulls but lower ranges, or harder trigger pulls and higher ranges. It has now become a popular sidearm for many because of its semi auto capabilities, decent sidearm capacity and firepower, and of course its small size. It is slated to have a 2013 release in the US.
Ranges: 9-10m (speed mode), 11-13m (power mode)
Accuracy: Decent, not great
ROF: 2-3dps attainable, any more taxes the fingers and risks misfires (semi auto)
Capacity: 8 in turret
Accessories: 8 darts
Sonic Series
The most popular 2011 Vortex blasters (The Vigilon,Proton,Praxis) were also given a green reshell to compliment the other blasters.
-Sonic Praxis
Nerf Wikia pics
-Sonic Vigilon
Nerf Wikia pics
-Sonic Proton
Nerf Wikia pics
Super Soaker
We also got the 2 other motorised Super Soakers: the Lightningstorm(Thunderstorm repaint with better accessories) and the Electrostorm.
-Electrostorm
Nerf Wikia Review
-Lightningstorm
Nerf Wikia Review
Other
The were also the new promotional blasters:
-The Ninja Commando Blaster (Red Furyfire),
-And the Hawkeye Big Bad Bow (Rerelease Purple BBB)
All in all, 2012 was a great year for Nerf, with the release of some of the best blasters you can get from the Elite line, and the best Vortex blaster so far. 2013 looks to be good for Nerf as well, with so many new Elite blasters and the new 'Multishot Madness' series (with particular interest from this blog's authors in the Elite Stryfe and Triad).
Labels:
australia,
Clip System,
CS,
CS-18,
Dart Tag,
Hail-Fire,
Lumitron,
pyragon,
Rampage,
Rayven,
Retaliator,
Sharp Shot,
snapfire,
Speedload 6,
stockade,
Swarmfire
Wednesday, 3 October 2012
Nerf Dart Tag Snapfire 8 Review
This is a review of Nerf's newest DT blaster, the semi auto Snapfire 8.
Initially the Snapfire 8 was spotted at a toy convention of some kind earlier in the year. It was first sighted in stores in Singapore in around May (possibly later), and only reached Australia around September. Unfortunately for USA Nerfers one of BasicNerf's Nerf contacts has confirmed that the Snapfire 8 will not be released in the US in 2012. I personally find this quite weird given Nerf's biggest audience is the US (I assume), although Singapore's Nerfers per square kilometre is probably the highest of all countries.
The Snapfire 8 caused a stir because it promised semi auto firing without the use of electronics, and the ability to alter ranges and rate of fire with the use of a knob. At first people were skeptical about ranges given its size, and many people were intrigued by the trigger system because it is segmented.
Initially the Snapfire 8 was spotted at a toy convention of some kind earlier in the year. It was first sighted in stores in Singapore in around May (possibly later), and only reached Australia around September. Unfortunately for USA Nerfers one of BasicNerf's Nerf contacts has confirmed that the Snapfire 8 will not be released in the US in 2012. I personally find this quite weird given Nerf's biggest audience is the US (I assume), although Singapore's Nerfers per square kilometre is probably the highest of all countries.
The Snapfire 8 caused a stir because it promised semi auto firing without the use of electronics, and the ability to alter ranges and rate of fire with the use of a knob. At first people were skeptical about ranges given its size, and many people were intrigued by the trigger system because it is segmented.
Monday, 1 October 2012
Comparison: Nerf DT Snapfire vs Barricade RV-10
This is a comparison of Nerf's two semi auto revolvers, the N-Strike Barricade RV-10 and the Dart Tag Snapfire.
Monday, 24 September 2012
Nerf Dart Tag Snapfire 8 War Review
Name: Dart Tag Snapfire 8
Capacity Used: 8 (non-variable)
Range: 9-10m (speed)/11-13m (power)
ROF: 1-2dps
Mods: None
Point of View: User
Scenario: Outdoor, close range - basketball court, boundaries set as basketball court's lines
Other blasters: Furyfire*3 (all stock), Swarmfire (stock, updated model)
Even against superior capacity blasters, the Snapfire could hold its own through ease of firing. With it, I could run around very easily, preparing to reload with one hand and firing with the other. It's low weight and size made it very easy to use single-handedly, and its good ranges let me stay on par with the Furyfires. Because of the ease of reloading (from the Snapfire being one-handed), the advantage of the Furyfires' capacity was not prominent.
It could also be noted that likely due to adrenaline and whatever else makes you more energetic in a Nerf war made trigger pulls very easy, even in power mode. I experience few, if any misfires, provided I pulled the trigger with the correct rhythm.
Against the Swarmfire, however, the Snapfire was no match. Because of the lack of cover, the Swarmfire's superior range and spammability made it very difficult to avoid, andbecause of the number of darts it was spitting out, I found it difficult to get any potshots off at him.
The only times I could ever threaten the Swarmfire wielder was when he was occupied with other players, and I could sneak in closer to him without being spotted.
The Snapfire's accuracy was pretty good, and I was able to fire off reasonably accurate potshots even when running. This let me keep up pressure on the enemy when trying to dodge, with the exception of the Swarmfire. Even then, the Snapfire's one-handedness let me fire off a few potshots which occasionally hit the Swarmfire wielder.
In summary, against similar blasters (such as the Furyfire) the Snapfire can definitely hold its own, but against superior blasters (such as the Swarmfire) the Snapfire is completely outmatched.
I personally enjoyed using it because it meant I only had one hand occupied, and I could do others things with my other hand, like pick up darts or prepare to reload.
Capacity Used: 8 (non-variable)
Range: 9-10m (speed)/11-13m (power)
ROF: 1-2dps
Mods: None
Point of View: User
Scenario: Outdoor, close range - basketball court, boundaries set as basketball court's lines
Other blasters: Furyfire*3 (all stock), Swarmfire (stock, updated model)
Even against superior capacity blasters, the Snapfire could hold its own through ease of firing. With it, I could run around very easily, preparing to reload with one hand and firing with the other. It's low weight and size made it very easy to use single-handedly, and its good ranges let me stay on par with the Furyfires. Because of the ease of reloading (from the Snapfire being one-handed), the advantage of the Furyfires' capacity was not prominent.
It could also be noted that likely due to adrenaline and whatever else makes you more energetic in a Nerf war made trigger pulls very easy, even in power mode. I experience few, if any misfires, provided I pulled the trigger with the correct rhythm.
Against the Swarmfire, however, the Snapfire was no match. Because of the lack of cover, the Swarmfire's superior range and spammability made it very difficult to avoid, andbecause of the number of darts it was spitting out, I found it difficult to get any potshots off at him.
The only times I could ever threaten the Swarmfire wielder was when he was occupied with other players, and I could sneak in closer to him without being spotted.
The Snapfire's accuracy was pretty good, and I was able to fire off reasonably accurate potshots even when running. This let me keep up pressure on the enemy when trying to dodge, with the exception of the Swarmfire. Even then, the Snapfire's one-handedness let me fire off a few potshots which occasionally hit the Swarmfire wielder.
In summary, against similar blasters (such as the Furyfire) the Snapfire can definitely hold its own, but against superior blasters (such as the Swarmfire) the Snapfire is completely outmatched.
I personally enjoyed using it because it meant I only had one hand occupied, and I could do others things with my other hand, like pick up darts or prepare to reload.
Saturday, 22 September 2012
Nerf Dart Tag Snapfire 8 Range Test
A few of you know that I recently picked up a Snapfire 8. Well, now you all know :P
Anyways, RRP is $19 from Target (exclusive), but with a 20% all toys sale I got it for $15.20
Full review to come, but for now enjoy this range test vid.
EDIT: Don't pay the vid too much stock, I can't guarantee how flat the shots were or how accurate the range measuring actually is.
Anyways, RRP is $19 from Target (exclusive), but with a 20% all toys sale I got it for $15.20
Full review to come, but for now enjoy this range test vid.
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