Showing posts with label rebelle. Show all posts
Showing posts with label rebelle. Show all posts

Saturday, 5 March 2016

Review: Nerf Rebelle Codebreaker (20m Aus grey trigger)

The Codebreaker Crossbow is an unusual blaster that I thought had promise, a pump action stringer revolver rifle/crossbow. I wasn't interested enough to pick it up myself, but a friend of mine picked it up and let me borrow it for this review.
My friend who owns this particular Codebreaker removed all locks as well as the combination lock before I could try it out. As a result my review may not be entirely relevant to a completely stock Codebreaker, and doesn't cover the combination lock at all.

Tuesday, 15 December 2015

Review: Nerf Rebelle Rapid Red (20m Aus grey trigger)

The Stryfe is one of the most popular Elite blasters, so it's no surprise that Nerf has remade it in a number of different forms. Perhaps the most unusual one is the Rapid Red, a Rebelle version.

Saturday, 24 October 2015

Review: Nerf Rebelle 4Victory (20m Aus grey trigger)

 
The Sweet Revenge/Hammershot are great blasters, and are very popular sidearm choices. With the popularity of the hammer prime platform, it was only a matter of time before more hammer primed blasters emerged. The 4Victory is one of those, being a 4 barrel blaster instead of having a 5 dart cylinder. How does it stack up to the slightly larger Sweet Revenge?

Saturday, 17 October 2015

Review: Nerf Rebelle Secret Shot (grey trigger Aus)

Nerf's previous automatic deploying blaster, the N-Strike Deploy CS-6, was a miserable failure even by N-Strike standards. With insanely difficult to reassemble internals and horribly horrible performance, it has become a joke in the community. Now it has returned in a new form, the Rebelle Secret Shot.

Friday, 11 September 2015

Comparison: Elite Stryfe vs Rebelle Rapid Red

The Stryfe and Rapid Red are very similar blasters. Both are compact semi-auto flywheelers with a similar layout, and for the most part the Rapid Red is seen by many to be just a Rebelle-d Stryfe. Is there actually that much difference?

Tuesday, 8 September 2015

Review: MazoFactory Sweet Revenge Holsters

Melbourne based MazoFactory recently officially launched some of their tactical gear, beginning with just some mag pouches. Holsters are soon to come, and I purchased a pair of red drop leg Sweet Revenge holsters for myself.

Wednesday, 13 May 2015

Mini Review: Nerf Rebelle Bliss

The Bliss is one of the many Jolt variants available, however is a more recent release and is one of the few distinctly different Jolt variants available individually.

Tuesday, 10 March 2015

Review: Nerf Rebelle Messenger (20m Aus grey trigger)

The Rebelle Messenger is one of Nerf's new Rebelle blasters under the Secrets and Spies subline, which revolves around sending secret messages written on the darts. The Messenger has already become fairly popular thanks to it being a "Triadstrike", that is, in essence a Firestrike with the barrel block of a Triad, though obviously in Rebelle colours and style.

Wednesday, 31 December 2014

2014 Nerf Sum Up

 Apologies how late this post is, but a holiday will do that if you're unprepared.
As usual, Merry Christmas/Happy Holidays to all of you.Another year, another bunch of Nerf releases, some cool and some less cool. Let's get straight into it.

Sunday, 22 June 2014

Nerf Rebelle Wrist Quiver


 So this is apparently a new thing for Rebelle.





Yep, an armband type thing that holds a few darts and the decoder for the Secrets and Spies subline.
Found for 8AUD at BigW.

Friday, 6 June 2014

Left Handed Sweet Revenge Holster

The Rebelle Sweet Revenge comes with its own cheap plastic holster. Unfortunately for lefties and dual wielders, the holster only supports right handed holstering. Though left handers are a minority of the population, being right side only compatible means that you have to go out and buy a left handed holster just to dual wield Sweet Revenges. So I set out to fix that.

Behold, the terribly cheap, messy, ugly and terrible mod to make your Sweet Revenge holster left handed.



Sunday, 1 June 2014

Dual Wield Time!

Today I went off to BigW to take advantage of a 10% off coupon. The two things I had any interest in there were the Sweet Revenge Kit and the Mega Magnus.
The SR naturally gives me the ability to dual wield , since I already have one, and is also ideal for the Nerf group at Uni, since revolvers are great for newbies.
On the other hand, the Magnus was cheaper, and also new to me as I haven't gotten any Mega blasters yet (no way am I getting a Failturion). It also packs more power and better modability thanks to its huge direct plunger. Not to mention the awesomeness of firing huge darts.

So the winner of this contest? Well...

Sunday, 27 April 2014

Comparison: Nerf Rebelle Sweet Revenge vs Nerf Dart Tag Snapfire 8

This post is a somewhat overdue one, but hopefully will entertain you guys long enough to get my Stockade review done. It's a comparison of Nerf's two one-handable revolvers, the Snapfire and the Sweet Revenge/Hammershot.

For the most part the Sweet Revenge will also serve as a good indicator of the Zombie Strike Hammershot for this comparison.

Thursday, 17 April 2014

Loadouts 12: Personal Loadouts 3

Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A

Saturday, 11 January 2014

Nerf Rebelle Sweet Revenge Review (20m Aus grey trigger)

This will be a review of the Rebelle Sweet Revenge (Kit), formerly known as the Wildshot. Along with its brother the Hammershot, the Sweet Revenge (SR) is a hammer action revolver that was highly anticipated since its unveiling. So just how good is this new revolver?

NOTE: Since the Sweet Revenge and Hammershot are effectively the same blaster, this review can apply in most respects to the Hammershot as well.

Saturday, 30 November 2013

Nerf Rebelle Pink Crush Review (20m Aus Grey Trigger)

Today I'll be getting back into reviewing things, starting off with the cheapest Rebelle blaster available in Australia, the Pink Crush.


Monday, 8 April 2013

Loadouts 6: Personal Loadouts Part 1

Although there have been a large number of loadouts already featured previously, none of them have actually been designed specifically for ourselves, but rather for an ordinary Nerfer. Some of these may suit some of you out there, but chances are you'll have to tweak them slightly for your own needs.

Scenario Description: Loadouts that we use.
Keys to Victory: N/A
Unnecessary Burdens: N/A

Clip (Mag) System 1 (General use)

Primary: N-Strike Alpha Trooper CS-18 (Pinpoint Sight, Retal/Barricade stock, 12/18 dart clip [mag], Secret Strike Pocket Shotgun on custom side tac rail, no AR, OMW spring)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mag), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide well rounded, tacticool and generally awesome clip (mag) system-ness.
Strengths: Range (primary), ROF, reloading is fast, SSPS provides emergency/spread shots at reasonable range, secondary is good and reliable, jamming is rare
Weaknesses: Accuracy (unless use of stefans, primary specific), primary is useless while reloading, reloading Firestrike
Description: It's no secret that the AT is my go-to blaster and one of my all-time favourites, so it's only fitting that it features first. The AT is somewhat low profile, has slam-fire, a great stock seal and great ranges, as well as a decent amount of customisation. Accuracy is somewhat lacking, but because everyone uses clip (mag) system blasters it's not a disadvantage. The SSPS is for backup shots, and I rarely use it (which is good), but it has been very helpful. The secondary is for use when I lack the ability to reload my clips (mags) when they're empty. Expect an update on this loadout when I get an Elite AT.

Clip (Mags) System 2 (General use)

Primary: N-Strike Rayven CS-18 (whatever attachments I feel like, 12/18 dart clips [mags], 2 or 3 14500s, rewired)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: N-Strike Tactical Vest
Ammo: 12/18 dart clips (mags), whatever suitable darts (most likely to be stefans or Elite darts)
Purpose: To provide tacticool flywheel goodness, which gives easy to get high ranges and spammability
Strengths: Range (primary), ROF, reloading is super fast, secondary is good and reliable, practically no chance of jams
Weaknesses: Accuracy (unless use of stefans, primary specific), primary must be revved up for max range, rapid fire reduces range temporarily, range lost over time due to draining of batteries, reloading Firestrike
Description: Besides the AT, the only other CS blaster I would consider using that I have used (until my Longshot gets fixed up) is the Rayven (and to a certain extent, the Retaliator). No other blaster I've used has had the same blend of range, ROF, spammability and awesome factor, which is provided by flywheeling goodness. In particular, the Stryfe also offers what I consider to be the greatest tacticool potential of any blaster so far, featuring a stock attachment point, barrel extension muzzle, 2 tac rails (one on top, one on bottom) and clip (mag) compatability. Despite having to rev up (which I consider to be a firing delay) I still find the Rayven and its cousins to be really fun to use. Admittedly as of writing this post I've only used the N-Strike Rayven, but the Elite Rayven is essentially the same (if not better), and many, many people say the Stryfe is awesome so expect an update of this loadout in the future.

Clip (Mag) System 3 (WIP, Sniper)

Primary: N-Strike Longshot CS-6 (brass breech [which must be fixed], +AT spring, whatever tacticool I feel like, 12 dart clips [mags])
Secondary: Spectre REV-5/Snapfire 8
Gear: N-Strike Tactical Vest
Ammo: 12 dart clips (mags), stefans
Purpose: To provide high power, high accuracy clip (mag) fed goodness from the revered Longshot.
Strengths: Range (primary), reloading, blaster can still be loaded while reloading, accuracy, can have shotgun effect by double/triple feeding
Weaknesses: ROF is lacking, Longshot is quite bulky
Description: My current Longshot has been brass breeched badly, and is not getting the range or accuracy it should. I intend to rectify this ASAP by getting replacement brass, allowing it to reach maximum potential. Longshots are reknowned for their huge plunger tubes which result in awesome ranges with strong springs and good stefans, and I intend to use a somewhat watered down version more suitable to my wars. The Longshot's one key weakness is lack of ROF, which most other clip (mag) system blasters have, but the sheer power of the Longshot gives it an advantage to hide its disadvantage. A special feature of using a brass breech is that you can double or even triple feed, yet have all the darts leave the barrel at a reasonable velocity (obviously reduced from a single shot but still usable), effectively turning the Longshot into a shotgun. This sort of makes up for the lack of ROF, in that multi-shots can be just as deadly in close quarters as rapid fire.

Clip (Mag) System 4 (CQC)

Primary: Elite Retaliator (no attachment or just Retal stock, 12 dart clip [mag])
Secondary: Elite Jolt
Gear: None
Ammo: 12 dart clips (mags), Elite darts/stefans
Purpose: To allow for maneuverability in close quarters while still providing good blasting ability
Strengths: Range (primary), reloading, ROF, extremely light, maneuverability
Weaknesses: Vulnerability when reloading, accuracy (with Elite darts)
Description: A number of the wars I have are hosted in a house, so ranges aren't totally necessary and maneuverability is much more important. Thus I crafted this super easy to get loadout which is powerful and rapid fire, but light and small so I don't knock any walls or doorframes, chairs, vases etc. The Retal gets good ranges and can fire reasonably quickly when required, and is light and easily maneuverable. The Jolt and spare 12 clip(s) (mags) fit easily in a number of pockets in my various pants, so I have no need for the tac vest. Also because most of these battles are quite short, I have no need to scavange darts and store them for future use.
This loadout is not too well suited for larger wars I have at the playgrounds you see in many of my war vids, because one of my Retals is stock, and the other only lightly modded and thus lack the range of the above blasters, and the Elite Jolt is not powerful compared to say, my Firestrike.

Vortex 1 (General Use)
Primary: Vortex Pyragon (40 disc drum)
Secondary: Spectre REV-5/Snapfire 8/Elite Firestrike
Gear: Vortex Ammo Belt
Ammo: 10 disc mags, darts for secondary
Purpose: To provide high range and accuracy which can be spammed about, and make maximum use of Vortex discs
Strengths: Range (primary), reloading, blaster can still be loaded when reloading, accuracy, capacity (primary)
Weaknesses: Discs vulnerable to wind and rain, discs curve, reloading Firestrike
Description: The Pyragon is widely accepted as the best Vortex blaster so far, boasting a ridiculous capacity of 40 discs in a huge drum, ranges beyond that of ordinary vortex, consistent disc curving (and thus accuracy) and an insane ROF of nearly 7 discs per second. I've used this to great effect, once taking out an entire team on my own with Pyragon slam fire, which won us the game (it was CTF). The secondary is merely for dart usage, since Vortex is still far inferior in terms of appearance on the battlefield.



Single Shot 1 (Sniper)
Primary: Avengers Hawkeye Bow (modded to fire darts)
Secondary: Elite Stryfe (12/18 dart clip [mag], on bandolier, 2 or 3 14500s, rewired)
Gear: N-Strike Tac Vest
Ammo: 12/18 dart clips (mags), suitable darts (Elites or Stefans)
Purpose: To provide high range and accuracy firepower, with clip (mag) fed rapid fire backup
Strengths: Range (primary), accuracy (primary), rapid fire (secondary), reloading (secondary)
Weaknesses: Reloading (primary), accuracy (secondary)
Description: The idea of being a sniper is that you can hit your opponents from ranges that their blasters cannot reach. With the BBB's huge plunger tube, this is easy with some simple mods. With high power single shots also comes a slow reload time, so for close quarter battles or for when the BBB is not loaded, the Stryfe can be pulled out to deliver a small wall of foam into your opponent's face at a reasonably close range. Notice that the strengths and weaknesses of the blasters are contrasting, so as to provide maximum scenario coverage.