Disclosure: This blaster was sent to me by Buzz Bee Toys for review. I would like to thank them for their contribution, however note that it will not bias the review in any way.
Sadly, no. Range is quite poor, I was averaging about 8-10m with the included darts. There seems to be a *lot* of flywheel deceleration through firing, as if there's a significant lack of current, or a significant voltage sag.
Accuracy is quite good, though really only because the Cyclonic is too weak to send darts on errant paths.
Rate of fire is very disappointing for a full auto blaster. I was getting probably only around 1.5-2 darts per second with AAs (depending on the exact voltage of the batteries). Significantly discharged AAs, or even slightly discharged rechargeable AAs, have a significantly worse performance and reliability. Using a set of ~1.3V AAs, the Cyclonic worked fine, however when I tried a set of rechargeable AAs at around 1.1V each, the blaster struggled to fire any darts at all.
These problems all stem from the fact that typical AA sized batteries (or any other similar low discharge cells) should not be used in a serious flywheeler. In a typical semi auto flywheeler, the only significant load is 2 motors, and even then the flywheels can take quite a while to spool up. The Cyclonic has 4 motors plus 2 LEDs, which combine for a much higher power demand. It is very apparent upon using the Cyclonic how much the batteries are struggling to keep up with the current demands. After revving up to full speed, as soon as the trigger is pulled all the way, the flywheels and spinning barrel decelerate significantly and accelerate back up to speed very slowly. The pusher also slows down quite noticeably when there are darts loaded (and thus a much greater load) compared to when it is empty.
Something to note is that when I first got the Cyclonic out of box and tried it out, it had massive problems and would constantly jam up. I noticed that one of the flywheels seemed to be spinning slower than the other, so opened it up and got into the offending motor. As it turns out, the slower motor actually had some grey paste inside it, on the metal brushes. This appeared to be applying extra friction to the commutator, slowing the motor down. After cleaning out this paste, the motor matched speed with the other one quite well. I doubt this would be a common or Buzz Bee specific issue as I expect Nerf and Buzz Bee would just outsource their motors, but it was an interesting and unusual problem.
Although its overall performance is nothing special, the Cyclonic does have one notable advantage. Even on just AAs, its flywheels rev up quite fast, certainly much faster than a lot of (grey trigger) Nerf flywheelers I've seen. This allows you to fire off full power shots less than a second after revving, in contrast with often up to 2 seconds for stock Nerf flywheelers. Besides that, the (EU) Cyclonic is not notably good in any aspect. It is otherwise easily beaten for performance by many other blasters. Even many springers can beat it for ROF. Unless you must have a full auto mag fed flywheeler on a tight budget, there's no role in which the (EU) Cyclonic really excels.
The Cyclonic has a retail price of 20USD, which if it were better, would be a great deal (maybe the US spec Cyclonic performs better, in which case it would be quite a deal). The Stryfe has a regular retail price of about the same, and any of Nerf's full auto flywheelers retail at at least 30USD. As is though, its relatively mundane performance make the Cyclonic only a decent buy. I have no doubt that it can be made much better, but out of box it is not exceptional. It's certainly still a decently fun blaster, especially with the spinning barrel (provided you can keep up with its power demands), but a number of flaws hold it back from being a properly good blaster.
Pros: Awesome spinning barrel, low price, fast flywheel spinup
Cons: Lackluster performance for a full auto blaster, a little awkward and unbalanced, spinning barrel saps a lot of power, really struggles if the batteries are not new/fully charged
Rate of Fire: 2.5/5
Value for Money: 3.5/5
Personal Rating: 3/5 - a prime example of why running full autos in particular off alkalines is a bad idea. Simply throwing in a pair of IMRs makes the blaster much more usable and menacing sounding, though ROF is still very slow for a full auto. Spinning barrels, as useless as they are, are always a fun gimmick. I personally just don't like dual-stage triggers though, and that combined with the very slow ROF make this somewhat of a "meh" for me.
Also of note in this picture are the tab switches actuated by the trigger.
A link to the same post on BlasterHub: link