Among other things, I received a blue Longshot from the US. I'm not going to review it since I already reviewed the yellow Longshot here, but I can give you all sorts of pretty pictures of the blue.
Note that the blue Longshot retail package contains 2 yellow 6 dart clips (mags), while the yellow Longshot contains just 1 orange 6 dart clip (mag).
As far as I'm aware, the blue Longshot never made it to Australia for retail, hence its high value among Aussies.
Showing posts with label CS-6. Show all posts
Showing posts with label CS-6. Show all posts
Monday, 22 September 2014
Monday, 23 September 2013
HFCBE - Brass Breeched Nerf Longshot CS-6
As requested. HFCBE Brass Breeched Longshot.
The Longshot CS-6 is a popular blaster among modders due to its huge direct plunger tube. Brass breeches are popular because of their unique 100% air seal property. This combined with strong springs (14kg+ are popular) and shotgun grips to make priming easier and faster. With measly 8kg though and bolt action, how fast can you fire a brass breeched Longshot?
Time: 8.72
No. darts: 9
Theoretical ROF: 0.917dps or 55.0dpm
Note that this ROF is not indicative of what you or someone else can get from a Brass Breeched Longshot, as ROF is largely dependent on the quality of the brass breech and supporting mods. Mine were not that great hence my ROF is not great. Also note that with a shotgun grip ROF would increase dramatically.
The Longshot CS-6 is a popular blaster among modders due to its huge direct plunger tube. Brass breeches are popular because of their unique 100% air seal property. This combined with strong springs (14kg+ are popular) and shotgun grips to make priming easier and faster. With measly 8kg though and bolt action, how fast can you fire a brass breeched Longshot?
No. darts: 9
Theoretical ROF: 0.917dps or 55.0dpm
Note that this ROF is not indicative of what you or someone else can get from a Brass Breeched Longshot, as ROF is largely dependent on the quality of the brass breech and supporting mods. Mine were not that great hence my ROF is not great. Also note that with a shotgun grip ROF would increase dramatically.
Friday, 6 July 2012
Nerf Whiteout Longstrike CS-6 War Review
New type of post. In these I summarise how the blaster fared against other blasters. Game type and scenario will be stated.
Name: Longstrike CS-6 (Whiteout)
Capacity Used: 18+6+6 + spares
Range: 15-20m
ROF: 1-2dps (most stable at 1)
Mods: AR removal, plunger reinforcement, spring replacement (OMW 5+kg)
Point of View: Users
Scenario: Outdoor, 2v2v2 TDM
Other blasters: AT*2 (stock), Recon (stock), Raider (AR removal, plunger reinforcement), Deploy (AR removal)
Outdoors, the Longstrike's superior power really showed. I was able to outrange all my opponents, allowing me to threaten them without fear of retaliation. The lack of ROF was not particularly evident due to said superiority, although in the occasions where opponents were close I did have difficulty tagging them when they were moving at high speed.
I was also vulnerable to rushes, because I'm quite a coward. As you could see from the videos if someone rushes I was unable to effectively counter them if I missed with the first shot, due to my lack of ROF. Luckily rushes were rare because of the threat of my blaster's power.
Overall, I think the Longstrike was highly effective outdoors, with the only flaw being vulnerability to CQC and rushes.
Scenario: Indoor, FFA
Other blasters: As above
Indoors the Longstrike's power was not so evident, and its size and design were hindrances. Its lack of ROF reduced my ability to retaliate when I was fired upon, and the design led to me exposing more of myself than I would have liked. Nevertheless, the power of the Longstrike aided as an intimidation factor, helping dissuade attack.
Rushes did not occur in this scenario because of the lack of maneuvering space, thus reducing dodge capability (a key factor of rushes). There was also the threat of ammo theivery.
Overall, I think an AT or even Recon would have been more effective in the situation because of their increased maneuverability and ROF.
Name: Longstrike CS-6 (Whiteout)
Capacity Used: 18+6+6 + spares
Range: 15-20m
ROF: 1-2dps (most stable at 1)
Mods: AR removal, plunger reinforcement, spring replacement (OMW 5+kg)
Point of View: Users
Scenario: Outdoor, 2v2v2 TDM
Other blasters: AT*2 (stock), Recon (stock), Raider (AR removal, plunger reinforcement), Deploy (AR removal)
Outdoors, the Longstrike's superior power really showed. I was able to outrange all my opponents, allowing me to threaten them without fear of retaliation. The lack of ROF was not particularly evident due to said superiority, although in the occasions where opponents were close I did have difficulty tagging them when they were moving at high speed.
I was also vulnerable to rushes, because I'm quite a coward. As you could see from the videos if someone rushes I was unable to effectively counter them if I missed with the first shot, due to my lack of ROF. Luckily rushes were rare because of the threat of my blaster's power.
Overall, I think the Longstrike was highly effective outdoors, with the only flaw being vulnerability to CQC and rushes.
Scenario: Indoor, FFA
Other blasters: As above
Indoors the Longstrike's power was not so evident, and its size and design were hindrances. Its lack of ROF reduced my ability to retaliate when I was fired upon, and the design led to me exposing more of myself than I would have liked. Nevertheless, the power of the Longstrike aided as an intimidation factor, helping dissuade attack.
Rushes did not occur in this scenario because of the lack of maneuvering space, thus reducing dodge capability (a key factor of rushes). There was also the threat of ammo theivery.
Overall, I think an AT or even Recon would have been more effective in the situation because of their increased maneuverability and ROF.
Saturday, 30 June 2012
Nerf Longshot vs Longstrike
Labels:
CS-6,
Longshot,
Longstrike,
Nerf
Friday, 29 June 2012
Funny Experience with Whiteout Longstrike
So those of you who read my Longstrike review (below) know that it sucks.
Naturally, I opened it up to mod it.
So I open it up and take out all the main bits - the breech and plunger with related parts.
I remove the terrible Longstrike spring and prepare an OMW spring in its place.
Of course, I go to remove the ARs. Normally in a CS blaster I have to saw or drill the AR out, causing a mess and much stress.
Once I isolate the breech, I notice it seems loose. So I tug on the back of it (the part with the o-ring) and it simply comes off, dropping out the AR and exposing the peg. It turns out that unlike most CS blasters, this Longstrike's breech wasn't glued together, meaning much less pain and stress for me. Happy days!
Of course this is a very rare occurence, but on my part it was extremely fortunate because it means I save about half an hour in modding time (it only took me half an hour, normally takes about an hour). I've heard of it happening to old NFs and once on Oznerf from a Sonic Nitefinder, but never for a CS blaster.
I believe the loose breech is the cause of the abysmal ranges - other people's Whiteout Longstrikes have been achieving 45ft - 13m ranges.
Naturally, I opened it up to mod it.
So I open it up and take out all the main bits - the breech and plunger with related parts.
I remove the terrible Longstrike spring and prepare an OMW spring in its place.
Of course, I go to remove the ARs. Normally in a CS blaster I have to saw or drill the AR out, causing a mess and much stress.
Once I isolate the breech, I notice it seems loose. So I tug on the back of it (the part with the o-ring) and it simply comes off, dropping out the AR and exposing the peg. It turns out that unlike most CS blasters, this Longstrike's breech wasn't glued together, meaning much less pain and stress for me. Happy days!
Of course this is a very rare occurence, but on my part it was extremely fortunate because it means I save about half an hour in modding time (it only took me half an hour, normally takes about an hour). I've heard of it happening to old NFs and once on Oznerf from a Sonic Nitefinder, but never for a CS blaster.
I believe the loose breech is the cause of the abysmal ranges - other people's Whiteout Longstrikes have been achieving 45ft - 13m ranges.
Labels:
CS-6,
Longstrike,
Nerf,
whiteout
Thursday, 28 June 2012
Nerf Longstrike CS-6 (Whiteout) Review
Today I'm reviewing a much hated blaster - the Longstrike CS-6.
Some quick history about it's hate club:
The Longstrike CS-6 was introduced as Longshot CS-6s were becoming more rare. The Longstrike was meant to replace the Longshot as the sniper rifle of N-Strike. Unfortunately for Nerf and the Longstrike, Nerf fitted it with a reverse plunger, and the barrel is ridiculously long, resulting in poor ranges. That coupled with the Longstrike replacing the Longshot in stores made people rage around the world.
Labels:
CS-6,
Longstrike,
Nerf,
Review,
whiteout
Wednesday, 13 June 2012
Nerf Longshot Test Fire
Test fire of my modded Longshot.
Using an OMW AT spring (5kg+), Serv Stampede Spring (10kg+) and stretched NF (old) spring (2.5kg?).
Totalling approx 17kg+ load.
Impossible to prime with one hand.
Ranges 25m+
EDIT: Don't pay those ranges too much attention, as reasonable as they are for a high power Longshot, they probably weren't measured properly at the time.
Reinforced Boltsled with aluminium sheet.
Stock breech and stock Streamlines.
A brass breech and good stefans would get it hitting 30m+ reasonably easily.
Using an OMW AT spring (5kg+), Serv Stampede Spring (10kg+) and stretched NF (old) spring (2.5kg?).
Totalling approx 17kg+ load.
Impossible to prime with one hand.
Ranges 25m+
EDIT: Don't pay those ranges too much attention, as reasonable as they are for a high power Longshot, they probably weren't measured properly at the time.
Reinforced Boltsled with aluminium sheet.
Stock breech and stock Streamlines.
A brass breech and good stefans would get it hitting 30m+ reasonably easily.
Tuesday, 5 April 2011
Nerf Longshot CS-6 Usage Tips
Some usage tips for my new blaster.
Labels:
Clip System,
CS,
CS-6,
Longshot,
Nerf,
Usage Tips
Monday, 4 April 2011
Nerf Longshot CS-6 Review
Friday, 11 March 2011
Nerf Deploy CS-6 Usage Tips
The Deploy isn't as hard, yet harder to maintain than a Recon. Here's a few tips to help you.
Labels:
Clip System,
CS-6,
Deploy,
Nerf,
Transforming,
Usage Tips
Monday, 7 March 2011
Nerf Deploy CS-6 Review
The Deploy is a relatively unique blaster, being the first (and probably only) blaster known to transform, the only N-Strike blaster to transform as of early 2011. It's roughly the same as a Recon, although without the extra bits and pieces, a different shell, the 'Deploy' feature, pump action and a modified 'breech' (where the clip [mag] is loaded into). It's a very unusual piece of hardware, and I suggest everyone try this.
Labels:
Clip System,
CS-6,
Deploy,
Nerf,
Review,
Transforming
Wednesday, 19 January 2011
Nerf N-Strike 2010 New Releases
This post is essentially a list of all the stuff released in 2010 that I'm aware of.
Labels:
Alpha Trooper,
Ammo Bag,
Bandolier,
Barrel Break,
Barricade RV-10,
Camo,
Camouflage,
CS-18,
CS-6,
Darts,
Deploy,
ECS,
IX-2,
Longstrike,
Nerf,
REV-5,
Spectre,
Stampede,
Tactical Vest
Tuesday, 18 January 2011
Nerf Recon CS-6 Usage Tips + CS Blaster Tips
This is my first Usage Tips post.
Labels:
Clip System,
CS-6,
Nerf,
Recon,
Usage Tips
Nerf Recon CS-6 Review
Labels:
Clip System,
CS-6,
Nerf,
Recon,
Review
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