Note the small display window on the right with an Elite rocket and dart showing.
I'm not a fan of how orange it is, though to be honest I expected worse. When preliminary pictures came out it looked like the Demo was going to be full super saturated safety orange (look at the orange Stryfe), and it looked terrible. Thankfully, the main shell part of the Demo is more of a pumpkin-ish orange, which is far less damaging to the eyes. I still maintain that the regular Elite blue paintscheme is the best modern general release colour scheme, but that's just me.
The whole Demo stock is Elite grey, so while it does work fine with other blasters such as the Stryfe or EAT, it doesn't look particularly cool or standout like the Demo does. I would have liked some colour on it, but again, personal preferences.
Let's take a quick look at the new Elite Missiles, which are so far unique to the Demolisher but are available in refill packs of 3, at least in the US.
Note the construction of the rocket, specifically the head. The body of the rocket is made of pool noodle like foam, very similar to a Buzz Bee rocket. The fins are also the same style as Buzz Bee's, except they're stiffer and thicker. However, note that the head of the rocket is an extremely dense foam like material. It can take quite a beating, since in my Uni wars we've accidentally fired them into trees several times at close range, and into the tambark ground at high speed many times, and there are no marks besides very, very small cuts and holes which don't seem to affect performance.
The head is certainly tougher than that of a Buzz Bee rocket, which is good if you use them a lot, however especially at close range the very rigid head can significantly hurt, especially for younger people.
These rockets perform quite well if powered correctly. The fins are angled slightly, which makes the rocket spin as it flies making it surprisingly accurate, though if any of the fins or the body are damaged this accuracy disappears.
However the rockets do possess quite a lot of kinetic energy, and so they have much more potential than darts to damage and knock over things. Definitely don't use them near fragile or easily damaged objects.
Now let's look at the Demolisher blaster itself.
Note the "Elite" print on the white stripe, which appears to be a new feature on new/rereleased Elite blasters.
Performance is down near the bottom of the review.
The grip itself is actually huge, in a standard shotgun style grip position my hand covers at most half of the grip. It's also decently grippable, though if you have wet or oily hands you'll still slip.
It's also interesting to note that the Demolisher doesn't have the dart sensor that the Stryfe has, and so doesn't suffer from the same usability issues of jamming despite being loaded.
The obligatory top rail is at the front of the blaster, rather than above the handle, which makes scopes and sights look weird.
The second rail is a right side one, and is similar in position to the top one. Not many attachments make sense in this position, the only ones I can think of are the Hydro Cannon's shield and any tactical lights.
I believe that the Demolisher was rumoured to have a 3rd rail, underneath the barrel while the rocket launcher would be detachable. Sadly, the rocket launcher is not detachable so there is no underbarrel rail.
It is important to note that the Stryfe appears to be styled as a pistol/SMG type blaster where the Demolisher and Rapidstrike are styled more like assault rifles.
The Demolisher and Rapidstrike are quite similar in dimensions, if you remove the Rapidstrike's stock or add a suitable length stock to the Demolisher. The Demolisher's handle is a little slimmer, which for me is more comfortable than the Rapidstrike's handle.
Let's take a quick look at the Demolisher's new and unique stock.
The stock is also entirely grey, which is extremely dull compared to any of the other stocks available. It does work ok with most blasters that accepts stocks, but I personally believe that stocks like that from a Retaliator or Stockade look far better.
Naturally as a Nerf-made stock, the Demo stock will fit on any blaster that has the stock accepting block.
Also note the grey release switch, which is due to this Demo being a grey trigger one.
While it is a nice feature that the Demo can holds an extra rocket, putting the extra rocket in the stock prevents you from 'aiming down sights', as the rocket gets in the way of your head. Considering how useless sights are on Nerf blasters, this isn't a huge problem, but for us tacticool guys it is annoying.
In short while the Demo stock is not the best looking or most comfortable stock, having easy access to an extra rocket at a moment's notice is very useful if you use the Demo's rocket launcher.
And now a quick look at the Demolisher's unique 10 dart banana clip (mag).
As clearly evident here, the Demo's 10 dart banana clip (mag) is actually slightly longer than the 12 dart clip (mag) Nerf makes, despite its lower capacity. It also lacks the transparent right side that all of the Elite clips (mags) have.
The 10 dart banana clip (mag) is clearly inferior for practical uses compared to the 12 and 18 dart clips (mags) due to its low capacity, as well as the curve making it less compatible with clip/magazine pouches that hold 12 and 18 dart clips (mags). However, if you're looking to make your blaster look cool, the 10 dart banana clip (mag) is one of your best options purely because the curve adds an extra tacticool factor not found with straight clips (mags).
While not a huge problem, it does add significant friction to inserting/removing clips (mags), and also just flat out annoys me.
And now stock performance.
Range is the biggest concern. Does the Demolisher hit its 22m range claim?
No. No it doesn't.
In fact, it doesn't even hit the old range claim of 20m.
And it struggles to hit the even older range claim of 15m. And that's at optimum firing angle.
Ranges with the darts are abysmal, there's no other way to put it. Shouldering it naturally (ie up to a 10 degree angle above horizontal), I'm barely getting from door to door, which in my house equates to 7-8m. Heck, my old N-Strike Recon, Deploy and Maverick achieved or exceeded that range. It's totally pathetic.
The rocket performs much better, though it's entirely dependent on how strong your arm is. Because of its firing mech, the range is entirely dependent on how fast you pump. I'm achieving 12m+ ranges with a solid pump, which considering it's firing rockets is pretty good.
Yes that's right, I'm outranging a dart blaster with a high range claim with a human powered pump rocket launcher. And I'm not exactly strong either. I'm not comfortable priming an 8kg spring Longshot.
Because you need a strong pump and/or a good technique just to get a rocket off, I expect kids to struggle getting any decent range from the rocket without practice, though older persons probably have the strength to consistently fire off a decent rocket shot.
Accuracy with darts is surprisingly decent, primarily because of how weak the Demo is. They mostly fly forward and slightly to the right, but of course being Elites the darts do occasionally swerve about.
Rocket accuracy is basically non-existent out of the box, because you have to pump back to fire and that totally throws off your aim before you've had a lot of practice or a good technique. Once you begin to establish a good technique though, it's easy to get relatively straight and accurate shots off, though of course it's still no match for an Air Max blaster or say a Nitefinder with suctions.
Rate of fire is thankfully a lot more pleasing than range. Being a semi auto flywheeler, a Demolisher can pump out darts as fast as you can pull the trigger. In my Demolisher HFCBE video, I managed to empty an 18 dart clip (mag) of Elites in 1.833 seconds, giving a ROF of 9.27dps or 556.5dpm, which is absolutely insane. That beats my Stryfe, which emptied an 18 in 2.1 seconds. So basically if you absolutely must fire all your darts as fast as possible, you could empty the included 10 dart clip (mag) in just over a second. Note that this ROF will actually jam the Demo, as the flywheels don't spin back up fast enough to keep up on 4 AAs; I achieved that ROF with 2 IMR 14500s.
Rocket ROF is as expected abysmal. Because of how tightly the rocket fits onto the rocket post, it's very difficult to quickly get the rocket onto the post. It takes me several seconds just to get the rocket on the post.
One interesting thing to note is the Demolisher's troubles with Kooshes. While it would fire about two thirds of the Kooshes in the clip (mag) I loaded just fine, the remaining third would not pass through the flywheeles, and would jam. This was less of a problem when running it with IMRs, presumably because the extra speed forced the Kooshes through, but I still did encounter the occasional jam with them. Which is a shame, because I love Kooshes and don't using any stock ammo besides them.
Using green Kooshes on 2 IMRs only jams with a weak trigger pull, consistently making strong trigger pulls practically eliminates the jams.
Even with 2 IMRs a Demolisher completely jams on Streamlines because they're too short to feed correctly. This is irritating if you have to pick up ammo from the ground, and also annoying because no other Elite clip (mag) system blaster has this problem.
Should you get a Demolisher?
If you're after maximum out-of-box performance, then no, obviously not. A stock grey trigger Demolisher is one of the worst blasters I've ever come across (though I've heard orange trigger ones are quite good).
If you're looking for a good value blaster, then again no. Get a Strongarm or a Triad if you're looking for maximum value.
If you're looking for a rocket launching blaster, then the Demolisher is one of your only two options. The other is the Buzz Bee Blastzooka. The Blastzooka is a lot cheaper (at 1/4 of the Demo's price), smaller and lighter, though the Demolisher doesn't need to be pumped up, and has a built in dart blaster in case rockets aren't enough. Your choice whether you want an all round better and cheaper standalone rocket launcher or a tacticool faster firing assault rifle with underslung grenade launcher.
If you're looking for tacticool, then the Demolisher is certainly a good option. Underslung grenade launchers are super tacticool, as are banana clips (mags), regardless of their practicality. It is a little pricey though, so you may want to look at a cheaper option like the Retaliator.
If you just have money to spend and want something to display or toy around with, then the Demolisher is certainly an option. It looks awesome, and the rocket launcher is super fun to play with. It is a little expensive though, but if you have the money to spend, why not?
I personally enjoy using the Demolisher, though I'm hugely disappointed with the dart blaster part. I have no shame in saying that I'm enjoying the rocket launcher part much, much more than the dart blaster part. I'm also disappointed that Kooshes don't work particularly well, because Kooshes are my main ammo type.
In summary, the Demolisher is a blaster that looks awesome, but fails to deliver. Subpar dart ranges, a fancy 10 dart banana clip (mag) that holds less than the similarly sized 12 dart clip (mag) (though in fairness you get more darts than with a Stryfe), a slightly too short stock that holds a spare rocket for the underslung rocket launcher that totally eclipses the main blaster in fun factor and range, the Demolisher is sadly not the blaster many of us hoped it would be. Obviously modding it will make it stand up to all the other Elite blasters, but in stock grey trigger form the dart blasting is just so incredibly sad.
Naturally if you get an orange trigger version you'll probably be much more satisfied with it because you'll get significantly better ranges than the grey trigger one.
Pros: Tacticool underslung rocket launcher which actually performs really well, detachable stock is sturdy and holds an extra rocket, 10 dart banana clip (mag) is super tacticool, ROF is excellent
Cons: Dart blasting range is awful (grey trigger version), rocket launcher is not detachable, stock is a little too short, 10 dart banana clip (mag) is impractical compared to 12 and 18 dart straight clips (mags), rocket launcher is push to fire and so isn't particularly accurate, jamming issues with Kooshes and Streamlines
Power: 2/7 (darts) 7/7 (rockets)
Accuracy: 3/5 (darts) 3.5/5 (rockets)
Value for Money: 2.5/5
Rate of Fire: 4.5/5 (darts) 0.5/5 (rockets)
Overall: 2.89/5 (darts) 2.8/5 (rockets)
Personal Rating: 3.5/5 - the rocket launcher is ridiculously fun (though not the most practical), and the 10 dart clip (mag) is super tacticool. It performs fine with a battery upgrade and a rewire, but I'm quite sad it was so bad stock. Also the Koosh problem is annoying, because I love Kooshes, but it was easily fixed. All in all, its main problems can be fixed with some basic modding.
A link to the review I posted on BlasterHub: link