NOTE: Since the Sweet Revenge and Hammershot are effectively the same blaster, this review can apply in most respects to the Hammershot as well.
After using them at many Uni games though, I've begin to use the sling loops to pull the SRs out of their holsters, and they work surprisingly well for that. I also use them to swing the SRs around, which would not be possible without a circular sling loop.
Here you can see the clearance of the belt clip after being worn. It's enough to fit on all sorts of pants/skirts/belts, and when pressed against your body holds on surprisingly securely.The holster holds 3 darts very securely. They're on the "front" section of the holster if you wear it under your right hand, which makes the darts quite easy to access. As the darts are gripped at the bottom of the dart holders, I recommend putting them in head down, which also makes it easier to reload.
The Sweet Revenge is hammer primed, readied by simply pulling the hammer from rest position down to the bottom of its slot. After this, pulling the trigger fires the loaded dart, and the hammer returns to rest position. Because the turret rotates on prime, the SR's simple prime method allows for a psuedo-slam-fire technique called 'fan-fire'. 'Fan-fire' utilises the user's palm to prime rapidly and release the hammer at the end of the prime, thus causing the blaster to fire instantly, and allowing for rapid fire. Fan-firing is the fastest that the Sweet Revenge can be emptied, as it bypasses the trigger stage of conventional firing, as with slam-fire. Unfortunately, fan-fire is far more uncomfortable than slam-fire is on just about every blaster that has it, making it far less of an awesome feature for the Sweet Revenge as slam-fire is for say the Alpha Trooper.
Now for performance.
Ranges are 13-14m, with a few stray low and high shots. Consistency is a little lacking, which is partly due to the Rebelle darts and partly due to the open cylinder design. Decent considering that the SR works with just one hand, but a little low for the Elite line.
Accuracy is rather lacking, with darts often swerving quite far from a straight path. At maximum range, deviation is up to 1.5m left or right on a bad shot, which is quite large considering the accuracy of a lot of other Elite blasters.
There are the occasional dud shots that fly only a few metres and swerve really badly, but not particularly often. It's enough to be worth writing about, but it's not consistent or frequent.
Maximum ROF is determined by your ability to 'fan-fire' the Sweet Revenge. I really don't recommend it as the stock hammer digs painfully into the side of your palm and makes fan-firing incredibly painful. Using regular priming techniques, a ROF of around 2dps is possible as well as stable if you use both hands.
Here's a video of SR rapid firing.
In summary, the Sweet Revenge is a great blaster. Though it isn't the best revolver statistically, its hammer action sets it apart from the rest, making it worth owning along side other revolvers like the Strongarm. Though its performance is not the best we've seen from Nerf blasters, it does beat its one-handed competitor, the Snapfire 8, but more on that in a future post. It is available for 24AUD at BigW only, which may seem a little expensive considering Strongarms can be bought for around 12AUD at Kmart. However, the Hammershot is also available in Australia, for 24AUD at Target, and no that is not a typo. The Sweet Revenge is available for the same price as the Hammershot meaning that unless you have a particular preference for whatever reason, there is no reason to get the Hammershot instead of the Sweet Revenge. 24AUD may be a little steep for a revolver, but with the Sweet Revenge it's much better value due to the inclusion of the holster and Vision Gear.
Besides all of the above mentioned, the Sweet Revenge is noteworthy simply because it is ridiculously fun to use. Though all Nerf blasters are meant to be fun, the Sweet Revenge as a hammer action revolver is one of the most fun blasters I've ever used, and definitely should be considered if you're looking for a fun blaster to use. It's also excellent as a sidearm because of its one-handability and ease of reloading.
I highly recommend picking up a Sweet Revenge kit, or at least a Hammershot (assuming they perform the same) if you live in a place where Hammershots are cheaper.
Pros: Hammer action is unique (Hammershot isn't really a different blaster, just the same blaster with a different shell), unique holster fits SR well and holds three darts, free Rebelle Vision Gear, handle is incredibly comfortable, SR is fun to use - more so than other blasters
Cons: Capacity inferior to most other revolvers e.g. Strongarm and Snapfire, prime can be hard with small hands or a stronger spring, fan-fire is terrible, inaccurate compared to other revolvers
Value for Money: 5/5
Rate of Fire: 3/5
Personal Rating: 5/5 - though it is by no means a perfect blaster, it's just so much fun to use. That alone makes the SR worth the purchase. Besides fun factor though, the Sweet Revenge works great when dual wielded. In fact, I liked it so much I bought two, and I do not regret it at all, as I regularly dual wield these beauties at various Nerf events.
My BlasterHub review: link