Saturday, 19 July 2014

Review: Nerf Rebelle Sweet Revenge (20m grey trigger Aus) (Nerffan)

Since its unveiling in late 2013.  the Sweet Revenge (previously named Wildshot) was one the more hyped-for blasters in the Nerf Rebelle line alongside its 'brother' the Zombiestrike Hammershot, with both being a hammer-action revolver reminiscent of cowboy revolvers. So how good is this new revolver?

Note that the Hammershot and Sweet Revenge are the same, so this review can be used for the Hammershot.

The Sweet Revenge (SR) is packaged in a semi-open box, with only the blaster partially exposed and the rest hidden from view. This open-style of packaging allows customers to see what they're buying, but this also exposes the contents to germs, dirt and is much more easily tampered with or damaged compared to sealed boxes.
Back of the box, with a model posing with the Sweet Revenge and and outline of the product; pretty standard stuff.
All the stuff that comes with the Sweet Revenge kit. Some Rebelle vision wear, 5 teal darts(coded "J" if you are interested), a manual(you don't really need one), the Sweet Revenge's holster and the blaster itself. Considering all this, it makes sense that the Sweet Revenge costs more than the Hammershot and why it is so much more expensive than standard revolvers like the Strongarm.

And this is the blaster itself. The SR features a simple but also intricate colour scheme, with a white body, with pink and violet highlights along with these intricate wing designs, which match the plain white body perfectly.  The orange front part helps keep a good seal between the turret and a thin piece of foam inside the SR.

I personally find this colour scheme fine, although this "girly" colour scheme may discourage younger boys from purchasing this blaster as these days toys tend to be judged by their colour schemes.

Looking from the back you can really see how slim the SR is, and how the gracefully curves out for the turret, in stark contrast to previous revolver-type blasters, such as the N-Strike Maverick and Spectre.

At the front of the blaster you can see the  turret, each with their own dart peg. Behind this is the air restrictor and a thin piece of foam for a good seal, which helps in firing a good shot.

Probably the most unique feature about the  SR is that it is hammer-primed, much like a cowboy's(in this case cowgirl's) six-shot revolver. The fact that it's hammer-primed means that the SR/Hammershot is probably Nerf's most realistic revolver, as previous designs have featured a much more practical but less realistic slide. Being hammer primed, this does allow the SR to be operated one-handedly, which is a plus.

The SR's operation simply consists of pulling down on the hammer until it clicks and then pulling the trigger. Additionally the trigger is quite easy to pull, only requiring about 5mm to disengage the catch and is able to provide a quick and easy shot. The turret rotates on priming moves clockwise, user perspective.

The SR also features "fan-fire", which consists of the user holding down the trigger and repeatedly pulling the hammer, much like "slam-fire", mainly due to the turret rotating on prime, which doesn't inhibit firing. (Unlike the Maverick, with turret misrotations because it rotates on trigger pull)
However, because the stock-hammer is so small that it's very difficult to get a grip on the hammer. As you can see below, my hand barely just latches onto the hammer.
I've found that when fan-firing  slowly,  produces decent results, with all five darts hitting consistently hitting a distance(which is about 10-12m) and accuracy is alright. Instead, if you attempt to fan-fire quickly, the blaster's performance drastically worse, but at the end of the day, fan-firing just isn't effective or fun like slam-fire on a Rampage. I recommend using regular priming techniques if you intend on firing quickly.

As for ergonomics, the SR performs quite well.  I personally find the SR very comfortable as the curved handle design seems to mold into my hand. As you can see below, I do have to shift my grip slightly when priming, and having average-sized teenage hands, I find the SR quite easy to prime. However, younger users may find the SR quite difficult to use, as the hammer is quite small and doesn't have many places to grip onto.

Here is the Sweet Revenge in comparison to similarly-sized blasters. As you can see, the Sweet Revenge is about the same size as a Vortex Proton, but is also longer than the Dart Tag Sharp Shot by some margin. The Proton is much wider than the Sweet Revenge, while the Sharp Shot is just slightly thinner than the Sweet Revenge itself.

From the top view, you can really see just how slim the Sweet Revenge is; it's slightly wider than Sharp Shot.

Along with its new features, the SR also has a redesigned tactical rail. The SR rail excludes the previous grooves from past rail designs and instead features a smooth, unbroken rail, designed to fit into its holster. As you can see below, tactical rail attachments, such as the Retaliator's foregrip are compatible with the SR. However, this change; much like the Hammershot's redesigned rail  is unlikely to be compatible with "Slydev" 3D-printed Nerf attachments, as they require a friction fit with the grooves in the old rail design. I personally find that the new design looks alot more refined, and it fits in well.

The Sweet Revenge Kit also includes a pair of Rebelle Vision gear, which is essentially repainted Dart Vision Gear. It features some minute wing detailing and apparently blocks out UV-A and UV-B rays.

Finally we have the Sweet Revenge's holster. The holster itself is a thin but durable plastic holder, unlike the N-Strike Tactical Vest's fabric holster, and is secured using the Sweet Revenge's tactical rail piece. When worn, the blaster is held in quite snugly and since the securing method is simple, the holster allows for a smooth and easy draw. Additionally it houses three darts at the cost of not being able to use the tactical rail.
Do note that this holster is made specifically for the Sweet Revenge, thus the design is quite peculiar. This means that other revolver-type blasters such as the Hammershot and Maverick will not fit in this holster; you will have to build your own or source one from overseas.
Here's the top view of the holster. You can see the grooves beneath the dart-holders which help keep the Sweet Revenge in.
The front of the holster features a three-dart holder and the securing mechanism under the dart-holders. The darts are held at the bottom, so I recommend putting them in head-first and thus it'll be easier to reload.

A side view of the holster. You can see the belt clip, which flexes to allow for pants all shapes and sizes and how secure it is. The piece on the bottom stops the holster from jumping around too much.

And here are some images of the holster on the Sweet Revenge. It looks quite good on the blaster and matches it well.

As the holster is designed for right-handers, placing the Sweet Revenge upside down in its holster makes it nowhere near as secure as for right-handers. In the pictures below you can see the Sweet revenge does fit to a certain distance, although I wouldn't recommend it. However, there is a left-handed holster mod available here.

And finally here's a picture of the holster on me. I personally find the holster very comfortable, with its compact design not restricting my movements in a Nerf war and the belt clip holding very well on my pants.

As for the performance, the SR performs alright.
Ranges are generally 13-14m with a few high and low shots. Consistency is alright, with only one or two darts swerving off, probably due to the Rebelle darts(which are Elites with a different colour scheme) and the open barrel design. Do note that this is a grey-trigger unit, so results may vary with pink-trigger US versions.
Accuracy is average, with most darts being able to hit a human-sized target from 10m away, but some darts swerved off, both right and left.
ROF depends on how fast you cock the hammer. With regular priming techniques 2dps is possible and doesn't compromise stability if you use it two-handed. However, fan-firing with the stock hammer is quite painful ,being small and hard to pull down. Fan-firing slowly produce better results, with alot more consistency than if you fan-fire quickly. (Ranges were about 10-11m fan-firing slowly)

The Sweet Revenge is available for $24 at Big W only and also is the same price as the Hammershot in Australia. (And yes, that is true.)The Sweet Revenge doesn't have the best performance, but its inclusion of a holster and vision gear makes it better value than other revolvers and compared to the Hammershot, its extra accessories make it better value.
Unless you have some particular preference, the Sweet Revenge is definitely worth it. I personally got mine at $20, $4 down from the non-sale price at $24.

As a hammer-action blaster, I personally have found the Sweet Revenge to be the most fun blaster out of all the many Nerf blasters I've used over the years, and it also makes a great sidearm because it is one-handable and easy to reload. Although other revolvers can be bought for under $20, the Sweet Revenge just so ridiculously fun to use, and that makes it worth the price.
I highly recommend you pick up a Sweet Revenge Kit, or at least a Hammershot. (if Hammershots are cheaper in your area)

Pros: Hammer-primed, paint job looks good, holster is effective and comfortable, general ergonomics are excellent, inclusion of vision gear is a plus, SR is more fun than other blasters
Cons: Fan-firing is uncomfortable, ranges are somewhat substandard, accuracy isn't the best, prime can be hard for younger users, capacity is inferior compared to other revolvers.

 Power: 6/7
Accuracy: 3.5/5
Value for Money: 5/5
Usability: 4.5/5
Rate of Fire: 2.5/5
Overall: 3.51/5

Personal Rating: 6/6 While not the best performer, the Sweet Revenge is just so much fun to use! And that makes it my favorite blaster of the year.

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